Creating Tools for Spatial Computing
summary
Unity Labs announces practical tools: an EditorXR open source extension that renders and edits the Unity scene stereoscopically (github release available), a spatial UI and runtime mode that ports selection, snapping and six locomotion methods into shipped apps, and Project MARS simulation view that lets developers test fuzzy placement rules against dozens of dummy rooms. 18 snapping modes, Mars Entities as condition/query-driven placement, early on-device tooling for HoloLens and mobile, and playback of recorded scans all exist as working prototypes.
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chapters (7)
- 0:00Introduction to Unity Labs
- 3:06Editor XR development
- 12:51Project Mars and AR
- 29:30Designing for spatial interactions
- 40:58Spatial permissions and states
- 52:08Future UI and conclusion
- 56:49Q&A session
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