SIGGRAPH 2018
2018-08-12..2018-08-16
Vancouver, Canada
SIGGRAPH ·
[SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021]
who it's for
real-time VFX engineers, Unity developers, tools and pipeline engineers, technical directors, XR creators and designers, simulation and autonomous-vehicle engineers
topics
real-time movie pipelines; Alembic interpolation and caches; photogrammetry for environments; unity animation baking and FBX export; decentralized GPU rendering and token payouts; real-time ray tracing with RTX; Shader Graph and vertex displacement; EditorXR stereoscopic editing; AR Foundation bridging ARKit and ARCore; reflection probes, Enlighten and lightmapping; Unity ML-Agents for sensor simulation
| title | author | length |
|---|---|---|
| Using a Real-Time Engine in Movie Production | Habib Zargarpour | 55m |
Shows a production pipeline that turns entire films into live, navigable scenes: Exposure (formerly Photon) streams 25 GB alembic oceans, supports multiuser… | ||
| VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity | Mike Wuetherick | 58m |
Oats Studios rebuilds VFX into a real‑time Unity pipeline using photogrammetry (about 30,000 photos per environment), RealityCapture, Marvelous Designer, die4d… | ||
| Anatomy of an End-to-End Unity Animation Pipeline | Arvind Neelakantan | 53m |
A full Unity pipeline that prototypes a 10‑second clip in-editor then bakes and exports motion to Maya and back uses ProBuilder and Polybrush for blocking… | ||
| Cinematic and Holographic Media on the RNDR Blockchain | Jules Urbach | 47m |
Claims deployment of a decentralized GPU ray‑tracing and streaming platform on Ethereum where home GPUs are paid via tokens; RNDR moves from a beta (render… | ||
| Create Stunning Visuals: A New Workflow for Artists | Liz Mercuri | 38m |
Shows a concrete artist workflow using Unity tools: a free FBX Exporter creates a live link to Maya/Max by making a linked prefab instance so meshes (and… | ||
| Creating XR Stories | Dan Miller | 47m |
Overview of concrete Unity techniques: use Timeline scrubbing in edit mode to sequence and blend animations; deploy AR toolkits (ARCore, ARKit and AR… | ||
| Creating Tools for Spatial Computing | Timoni West | 01h 10m |
Unity Labs announces practical tools: an EditorXR open source extension that renders and edits the Unity scene stereoscopically (github release available), a… | ||
| Start Building 3D Interactive Experiences – for Any Industry | Liz Mercuri | 46m |
Overview of Unity lighting using a kitchen configurator that swaps materials and updates lighting and reflections live, demonstrating HDR skybox HDRI assets… | ||
| Building Environments for Autonomous Vehicle Training | Jose De Oliveira | 43m |
Unity claims synthetic environments can produce the annotated edge cases real driving lacks and shows concrete tooling: photoreal scenes that fool cameras, a… | ||
| nothing matches | ||