~/conference

SIGGRAPH 2018

date:2018-08-12..2018-08-16
location:Vancouver, Canada
series:SIGGRAPH · 4 editions
editions:[SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021]

real-time VFX engineers, Unity developers, tools and pipeline engineers, technical directors, XR creators and designers, simulation and autonomous-vehicle engineers

real-time movie pipelines; Alembic interpolation and caches; photogrammetry for environments; unity animation baking and FBX export; decentralized GPU rendering and token payouts; real-time ray tracing with RTX; Shader Graph and vertex displacement; EditorXR stereoscopic editing; AR Foundation bridging ARKit and ARCore; reflection probes, Enlighten and lightmapping; Unity ML-Agents for sensor simulation

titleauthorlength
Using a Real-Time Engine in Movie ProductionHabib Zargarpour55m
Shows a production pipeline that turns entire films into live, navigable scenes: Exposure (formerly Photon) streams 25 GB alembic oceans, supports multiuser…
Talk on
VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and UnityMike Wuetherick58m
Oats Studios rebuilds VFX into a real‑time Unity pipeline using photogrammetry (about 30,000 photos per environment), RealityCapture, Marvelous Designer, die4d…
Talk on
Anatomy of an End-to-End Unity Animation PipelineArvind Neelakantan53m
A full Unity pipeline that prototypes a 10‑second clip in-editor then bakes and exports motion to Maya and back uses ProBuilder and Polybrush for blocking…
Talk on
Cinematic and Holographic Media on the RNDR BlockchainJules Urbach47m
Claims deployment of a decentralized GPU ray‑tracing and streaming platform on Ethereum where home GPUs are paid via tokens; RNDR moves from a beta (render…
Talk on
Create Stunning Visuals: A New Workflow for ArtistsLiz Mercuri38m
Shows a concrete artist workflow using Unity tools: a free FBX Exporter creates a live link to Maya/Max by making a linked prefab instance so meshes (and…
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Creating XR StoriesDan Miller47m
Overview of concrete Unity techniques: use Timeline scrubbing in edit mode to sequence and blend animations; deploy AR toolkits (ARCore, ARKit and AR…
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Creating Tools for Spatial ComputingTimoni West01h 10m
Unity Labs announces practical tools: an EditorXR open source extension that renders and edits the Unity scene stereoscopically (github release available), a…
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Start Building 3D Interactive Experiences – for Any IndustryLiz Mercuri46m
Overview of Unity lighting using a kitchen configurator that swaps materials and updates lighting and reflections live, demonstrating HDR skybox HDRI assets…
Talk on
Building Environments for Autonomous Vehicle TrainingJose De Oliveira43m
Unity claims synthetic environments can produce the annotated edge cases real driving lacks and shows concrete tooling: photoreal scenes that fool cameras, a…
Talk on
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