Arvind Neelakantan
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| title | conference | date |
|---|---|---|
| Anatomy of an End-to-End Unity Animation Pipeline | SIGGRAPH 2018 | 2018-08-12 |
A full Unity pipeline that prototypes a 10‑second clip in-editor then bakes and exports motion to Maya and back uses ProBuilder and Polybrush for blocking… | ||
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