Create Stunning Visuals: A New Workflow for Artists
summary
Shows a concrete artist workflow using Unity tools: a free FBX Exporter creates a live link to Maya/Max by making a linked prefab instance so meshes (and animations, lights, cameras) update in Unity immediately; Shader Graph from Package Manager (requires Lightweight or HD SRP) builds reusable subgraphs, exposes editable properties, supports exporting code and new vertex displacement for moving foliage; post-processing stack v2 uses post-processing volumes with weights, blend distances and a fast mode for mobile/VR.
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chapters (26)
- 0:00Intro
- 5:32FBX Export
- 12:44FBX Explorer
- 13:04Shader Graph
- 13:59New Render Pipelines
- 15:24Using Shader Graph
- 16:00Creating Shaders
- 16:51Master Node
- 18:40Graph Arrows
- 20:29blackboard
- 22:59scrolling texture
- 24:19quick effects
- 24:42subgraphs
- 25:56create a node
- 26:32side note
- 26:59Vertex Displacement
- 28:11Position Node
- 28:59Summary
- 29:34Postprocessing
- 30:29Creating Volumes
- 30:46Global Volume
- 31:30Motion Blur
- 32:07Global Profile
- 32:33Cave Volumes
- 34:19Fast Mode
- 34:57Conclusion
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