~/talk

Create Stunning Visuals: A New Workflow for Artists

Talkat SIGGRAPH 2018 · 2018-08-12..08-16· [creative-coding]
links:none on file
slides:none on file

Shows a concrete artist workflow using Unity tools: a free FBX Exporter creates a live link to Maya/Max by making a linked prefab instance so meshes (and animations, lights, cameras) update in Unity immediately; Shader Graph from Package Manager (requires Lightweight or HD SRP) builds reusable subgraphs, exposes editable properties, supports exporting code and new vertex displacement for moving foliage; post-processing stack v2 uses post-processing volumes with weights, blend distances and a fast mode for mobile/VR.

AI-written summary · about

  1. 0:00Intro
  2. 5:32FBX Export
  3. 12:44FBX Explorer
  4. 13:04Shader Graph
  5. 13:59New Render Pipelines
  6. 15:24Using Shader Graph
  7. 16:00Creating Shaders
  8. 16:51Master Node
  9. 18:40Graph Arrows
  10. 20:29blackboard
  11. 22:59scrolling texture
  12. 24:19quick effects
  13. 24:42subgraphs
  14. 25:56create a node
  15. 26:32side note
  16. 26:59Vertex Displacement
  17. 28:11Position Node
  18. 28:59Summary
  19. 29:34Postprocessing
  20. 30:29Creating Volumes
  21. 30:46Global Volume
  22. 31:30Motion Blur
  23. 32:07Global Profile
  24. 32:33Cave Volumes
  25. 34:19Fast Mode
  26. 34:57Conclusion
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