Using a Real-Time Engine in Movie Production
summary
Shows a production pipeline that turns entire films into live, navigable scenes: Exposure (formerly Photon) streams 25 GB alembic oceans, supports multiuser edits, and bi-directional asset updates from Maya/Unity. Claims include reducing interactive lag to ~2 frames, sub-second scene load/save, and real‑time ray tracing demos on many GPUs. Demonstrated wins: a Blade Runner spinner shot performed in ~15 minutes then keyframed into the final, 45 master scenes for Greyhound, and anchoring to a 128 mph ship for locked camera playback.
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chapters (22)
- 0:00Start
- 5:17Alex Mcdowell
- 6:18Save and Load Speeds
- 7:58Real-Time Ray Tracing
- 8:22Real-Time Ray Tracing at 720p
- 9:10Exposure
- 12:56Shooting a Motion Capture Movie
- 15:03Cyclops
- 16:40Blade Runner
- 28:50Virtual Camera Scale
- 29:49Telephoto
- 30:15Dolly Shot
- 30:57Dolly Control
- 32:14Aerial
- 33:11Review
- 34:51Soundtrack
- 37:01Multiple Inputs
- 42:24Bookmarks
- 42:42Depth of Field Effects
- 44:00Anchoring System
- 45:12Virtual Dp
- 47:32Camera Options
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