~/talk

Using a Real-Time Engine in Movie Production

Talkat SIGGRAPH 2018 · 2018-08-12..08-16· [creative-coding]
links:none on file
slides:none on file

Shows a production pipeline that turns entire films into live, navigable scenes: Exposure (formerly Photon) streams 25 GB alembic oceans, supports multiuser edits, and bi-directional asset updates from Maya/Unity. Claims include reducing interactive lag to ~2 frames, sub-second scene load/save, and real‑time ray tracing demos on many GPUs. Demonstrated wins: a Blade Runner spinner shot performed in ~15 minutes then keyframed into the final, 45 master scenes for Greyhound, and anchoring to a 128 mph ship for locked camera playback.

AI-written summary · about

  1. 0:00Start
  2. 5:17Alex Mcdowell
  3. 6:18Save and Load Speeds
  4. 7:58Real-Time Ray Tracing
  5. 8:22Real-Time Ray Tracing at 720p
  6. 9:10Exposure
  7. 12:56Shooting a Motion Capture Movie
  8. 15:03Cyclops
  9. 16:40Blade Runner
  10. 28:50Virtual Camera Scale
  11. 29:49Telephoto
  12. 30:15Dolly Shot
  13. 30:57Dolly Control
  14. 32:14Aerial
  15. 33:11Review
  16. 34:51Soundtrack
  17. 37:01Multiple Inputs
  18. 42:24Bookmarks
  19. 42:42Depth of Field Effects
  20. 44:00Anchoring System
  21. 45:12Virtual Dp
  22. 47:32Camera Options
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