~/talk

Creating XR Stories

Talkat SIGGRAPH 2018 · 2018-08-12..08-16· [webxr, ux-and-product-design]
slides:none on file

Overview of concrete Unity techniques: use Timeline scrubbing in edit mode to sequence and blend animations; deploy AR toolkits (ARCore, ARKit and AR Foundation bridging ARKit and ARCore); use Final IK for believable body presence. Configure spatial audio with Microsoft HRTF, Oculus spatializer or Resonance Audio (geometry-based reverb and surface materials). Capture stereo 360 video inside Unity 2018.1 and layer lightweight 3D props. Trigger story progression via gaze raycasts or action-based object placement. Performance example: LWRP 60 fps on Oculus Go vs 44 fps on legacy renderer.

AI-written summary · about

  1. 0:00Introduction
  2. 0:42Agenda
  3. 1:42XR Stories
  4. 1:59What are XR Stories
  5. 2:56XR Stories Examples
  6. 4:14Timeline
  7. 5:08Timeline Editing
  8. 7:00Toolkits
  9. 7:44Handheld AR
  10. 9:31Mixed Reality
  11. 10:59Oculus Utilities
  12. 12:41Unity Utilities
  13. 14:06Unity Asset Store
  14. 14:41Final IK
  15. 15:46Spatialized Audio
  16. 18:07Spatialized Blend
  17. 20:07Audio Manager
  18. 20:54Microsoft Spatial Iser
  19. 22:38Oculus Spatial Iser
  20. 23:29Resonance Audio
  21. 25:54Native 360 Video
  22. 26:43Hardware Acceleration
  23. 26:59Interactive 360
  24. 27:44Unity 360 Capture
  25. 30:31Triggering Events
  26. 31:04Gaze Based
  27. 32:23Action Based
  28. 34:22Testing
  29. 35:48Visual Quality
  30. 41:33Questions
  31. 44:53Daydream Elements
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