Creating XR Stories
summary
Overview of concrete Unity techniques: use Timeline scrubbing in edit mode to sequence and blend animations; deploy AR toolkits (ARCore, ARKit and AR Foundation bridging ARKit and ARCore); use Final IK for believable body presence. Configure spatial audio with Microsoft HRTF, Oculus spatializer or Resonance Audio (geometry-based reverb and surface materials). Capture stereo 360 video inside Unity 2018.1 and layer lightweight 3D props. Trigger story progression via gaze raycasts or action-based object placement. Performance example: LWRP 60 fps on Oculus Go vs 44 fps on legacy renderer.
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chapters (31)
- 0:00Introduction
- 0:42Agenda
- 1:42XR Stories
- 1:59What are XR Stories
- 2:56XR Stories Examples
- 4:14Timeline
- 5:08Timeline Editing
- 7:00Toolkits
- 7:44Handheld AR
- 9:31Mixed Reality
- 10:59Oculus Utilities
- 12:41Unity Utilities
- 14:06Unity Asset Store
- 14:41Final IK
- 15:46Spatialized Audio
- 18:07Spatialized Blend
- 20:07Audio Manager
- 20:54Microsoft Spatial Iser
- 22:38Oculus Spatial Iser
- 23:29Resonance Audio
- 25:54Native 360 Video
- 26:43Hardware Acceleration
- 26:59Interactive 360
- 27:44Unity 360 Capture
- 30:31Triggering Events
- 31:04Gaze Based
- 32:23Action Based
- 34:22Testing
- 35:48Visual Quality
- 41:33Questions
- 44:53Daydream Elements
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