XR Development in Unity
summary
Unity ships native XR support across 20+ platforms and demonstrates that VR input and tracking can be practical: controller poses attach with two lines of code using UnityEngine.VR nodes, and input mapping works via the Unity input system (with a new input overhaul planned). AR work uses the Apple ARKit Unity plugin to detect planes and anchors and produces a working iPad build in minutes — ARKit build in five minutes — while 360 playback maps video to a Skybox via a 3840x1920 render texture and a Skybox panoramic beta Shader so realtime CGI can layer over spherical video.
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chapters (9)
- 0:00Introduction to Unity XR
- 2:01Unity ecosystem and platforms
- 6:15Native XR hardware support
- 8:07VR development demo
- 13:54Augmented reality overview
- 16:46ARKit implementation demo
- 24:12Timeline and artist tools
- 27:29360 video and post-processing
- 35:57Q&A session
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