~/talk

XR Development in Unity

Talkat SIGGRAPH 2017 · 2017-07-30..08-03· [webxr]
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Unity ships native XR support across 20+ platforms and demonstrates that VR input and tracking can be practical: controller poses attach with two lines of code using UnityEngine.VR nodes, and input mapping works via the Unity input system (with a new input overhaul planned). AR work uses the Apple ARKit Unity plugin to detect planes and anchors and produces a working iPad build in minutes — ARKit build in five minutes — while 360 playback maps video to a Skybox via a 3840x1920 render texture and a Skybox panoramic beta Shader so realtime CGI can layer over spherical video.

AI-written summary · about

  1. 0:00Introduction to Unity XR
  2. 2:01Unity ecosystem and platforms
  3. 6:15Native XR hardware support
  4. 8:07VR development demo
  5. 13:54Augmented reality overview
  6. 16:46ARKit implementation demo
  7. 24:12Timeline and artist tools
  8. 27:29360 video and post-processing
  9. 35:57Q&A session
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