~/talk

Simulation as Art

Talkat SIGGRAPH 2017 · 2017-07-30..08-03· [creative-coding]
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slides:none on file

Argues that computation makes art into an explorable, reactive reality and shows it with Unity experiments: simulated goo, hair and audio‑reactive surfaces built with compute shaders and streamed audio, a solution to pull GPU collision counts back to CPU so audio becomes generative and responsive. Highlights a 4KB realtime demo (≈3KB audio, 1KB visuals), a t‑SNE sound field built from ~44,000 quarter‑second freesound.org clips, VR prototypes shown at Sotheby’s and planned Steam releases, and the tradeoff between millions of web views and ~40K VR users.

AI-written summary · about

  1. 0:00Start
  2. 0:09Simulation as Art Isaac Cohen
  3. 1:08COMMUNICATION
  4. 4:59CONNECTION
  5. 11:11EXPERIMENTATION
  6. 24:58Questions?
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