Simulation as Art
summary
Argues that computation makes art into an explorable, reactive reality and shows it with Unity experiments: simulated goo, hair and audio‑reactive surfaces built with compute shaders and streamed audio, a solution to pull GPU collision counts back to CPU so audio becomes generative and responsive. Highlights a 4KB realtime demo (≈3KB audio, 1KB visuals), a t‑SNE sound field built from ~44,000 quarter‑second freesound.org clips, VR prototypes shown at Sotheby’s and planned Steam releases, and the tradeoff between millions of web views and ~40K VR users.
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chapters (6)
- 0:00Start
- 0:09Simulation as Art Isaac Cohen
- 1:08COMMUNICATION
- 4:59CONNECTION
- 11:11EXPERIMENTATION
- 24:58Questions?








