Seeing Sound
summary
Builds a real-time browser pipeline that parses audio with WebAudioAPI and maps frequency and phase into a mesh to produce a volumetric 3D visualization of sound. Demonstrates which audio features are preserved (amplitude envelopes, dominant frequencies, phase fringes), shows three example recordings including a temple bell and synthetic sine mixes, reports rendering cost (frame rates and polygon counts) and the main limits: spatial aliasing, browser audio latency and the assumptions behind the wave model.
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