Editor VR
summary
Unity Labs shows an editor that runs inside VR, available as an experimental, open‑source GitHub project, built to let designers edit and play immediately. Core claim: architect for change by using functionality injection and no singletons so tools stay vendor‑agnostic across SteamVR/Oculus controllers. Demo builds a Longbow sequencer with a line‑renderer and raycast/action‑map services — about 128 lines for the full sequencer tool — and iteration time drops dramatically; live demo largely works despite one controller failure.
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chapters (5)
- 0:00Start
- 25:26switch over to unity
- 33:51adding objects to the scene
- 34:09create a sequencer root transform
- 42:50build your own interfaces
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