SIGGRAPH 2017
2017-07-30..2017-08-03
Los Angeles, United States
SIGGRAPH ·
[SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021]
who it's for
Unity developers, XR developers, VR engineers, real-time graphics programmers, technical artists, tool builders, interactive storytellers, AR developers
topics
photogrammetry game asset pipeline; de-lighting directional irradiance maps; RealityCapture reconstruction speed; Cinemachine and Timeline cinematics; realtime post-processing and color grading; VR rendering optimizations (Time Warp/ASW); single-pass stereo and ASTC compression; editor-in-VR functionality injection; ARKit plane and anchor detection; 360 video Skybox projection
| title | author | length |
|---|---|---|
| Photogrammetry workflow and the tech behind the de-lighting tool | Cyril Jover, Mathieu Muller | 50m |
Unity describes a full photogrammetry pipeline from $3k–$8k capture rigs through DCraw calibration, RealityCapture alignment and mesh creation, Instant Meshes… | ||
| Real-time Cinematics & Storytelling | Adam Myhill | 57m |
Unity demonstrates real‑time cinematics running at 30 fps on a laptop with a GeForce 1080 and stitches together Cinemachine (procedural cameras), Timeline… | ||
| Mastering Unity VR Rendering | David Borel | 52m |
Unity pipeline guidance for VR with concrete takeaways: target 90 Hz on Rift (recommended spec: GTX 970 / R9 290), use Time Warp and asynchronous space warp… | ||
| XR for Creative, Brand, and Design | Tony Parisi | 52m |
Advocates that XR is the most powerful storytelling medium and shows concrete Unity work: Unity 2017.1 adds Timeline sequencing and a native HD video player; a… | ||
| Simulation as Art | Isaac Cohen | 50m |
Argues that computation makes art into an explorable, reactive reality and shows it with Unity experiments: simulated goo, hair and audio‑reactive surfaces… | ||
| Mixed Reality - 3 Axes of Improvement | Dioselin Gonzalez | 36m |
Claims that mixed reality must solve three concrete problems: apps are invisible and forgettable (studies of five million apps show ~2.8M on Google Play and… | ||
| Editor VR | Amir Ebrahimi, Matt Schoen | 47m |
Unity Labs shows an editor that runs inside VR, available as an experimental, open‑source GitHub project, built to let designers edit and play immediately… | ||
| XR Development in Unity | Sara Stumbo | 44m |
Unity ships native XR support across 20+ platforms and demonstrates that VR input and tracking can be practical: controller poses attach with two lines of code… | ||
| nothing matches | ||