Adam Myhill
where else to find them
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- Mike Wuetherickonce
who talks about the same things
- Mike Wuetherick11 talks
- Mathieu Muller11 talks
- Andy Touch22 talks
- Lucas Meijer16 talks
- Carl Callewaert14 talks
- Mark Schoennagel11 talks
| title | conference | date |
|---|---|---|
| Light weight render pipeline and Cinemachine Storyboard demos | Game Developers Conference 2018 | 2018-03-19 |
Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D… | ||
| Real-time Cinematics & Storytelling | SIGGRAPH 2017 | 2017-07-30 |
Unity demonstrates real‑time cinematics running at 30 fps on a laptop with a GeForce 1080 and stitches together Cinemachine (procedural cameras), Timeline… | ||
| nothing matches | ||