Mike Wuetherick
where else to find them
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
- Adam Myhillonce
- Sarah Stumboonce
who talks about the same things
- Adam Myhill17 talks
- Andy Touch22 talks
- Mathieu Muller11 talks
- Lucas Meijer16 talks
- Sarah Stumbo4 talks
- Mark Schoennagel11 talks
| title | conference | date |
|---|---|---|
| VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity | SIGGRAPH 2018 | 2018-08-12 |
Oats Studios rebuilds VFX into a real‑time Unity pipeline using photogrammetry (about 30,000 photos per environment), RealityCapture, Marvelous Designer, die4d… | ||
| Light weight render pipeline and Cinemachine Storyboard demos | Game Developers Conference 2018 | 2018-03-19 |
Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D… | ||
| Building Cinematic VR: Timeline and Other Techniques | Vision VR/AR Summit 2017 | 2017-05-01 |
Demonstration shows Unity Timeline plus Cinemachine driving real cinematic VR sequences: Timeline triggers are fired by colliders, hundreds of units switch via… | ||
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