~/conference

Vision VR/AR Summit 2017

date:2017-05-01..2017-05-02
location:Los Angeles, United States
series:Vision VR/AR Summit · one edition
titleauthorlength
VR/AR Highlight Reel02m
A fast montage of Vision Summit 2017 demos and exhibitor clips that alternates polished 360 cinema with raw prototype footage, showing headset captures…
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Film Festivals and VR: Sundance Institute and the Future of Interactive MediaKamal Sinclair30m
Sundance Institute’s New Frontier outlines 11 years of concrete experiments: hosting the Oculus Rift prototype 2012 and moving VR from demos to curated work…
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VR Journalism: 360 Storytelling and the New Era of ReportingAna Becker, Ian Hamilton, Raj Moorjani, Graham Sack31m
ABC News launches ABC News VR with a field piece Inside Syria and follows with Inside North Korea, building toward almost a hundred immersive reports; pieces…
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XR in Pop CultureDioselin Gonzalez, Natalie Grant26m
Survey of film, TV and books that traces concrete XR artifacts and effects: a wireless, projection-based holodeck used for therapy; institutional CAVE setups…
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Take Advantage of Immersive Presence in Mobile VRHiren Bhinde, Rachel Sibley32m
Mobile VR combines Qualcomm inside-out positional tracking on Snapdragon 835 dev kits with Leap Motion infrared hand tracking that reports a 26-joint hand…
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Unity Beyond Games (Architecture, Engineering & Construction)Will Adams, Anupam Das, Sanjay Mistry, Alan Robles35m
Unity and VIMaec provide a working Revit pipeline that exports a Unity package in about 15 minutes, used to test hospital operating rooms for $300M projects…
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Advertising in VR: The Money is ComingAgatha Bochenek, Julie Shumaker33m
Unity pitches a concrete ad format called a virtual room: a branded environment with objects and gaze/tap interactions that plays a 15–20 second canned intro…
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Multiplayer Design in VR GamingVicki Ferguson, Niv Fisher, Jonathan Schenker33m
Three studios describe concrete systems: Quiver is a cooperative archery castle‑defense built for HTC Vive and Rift and insists on implementing multiplayer…
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Building Cinematic VR: Timeline and Other TechniquesSarah Stumbo, Mike Wuetherick48m
Demonstration shows Unity Timeline plus Cinemachine driving real cinematic VR sequences: Timeline triggers are fired by colliders, hundreds of units switch via…
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Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VRTodd Chang, Tom Dolby, Shauna Heller, Rik Shorten, Parisa Zaga27m
A hospital partners with Oculus, Unity developers and an AI platform to build two VR trauma-training modules for pediatric resuscitation that replicate a…
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Social Impact and VRNonny De La Peña31m
Nonny De La Peña discusses various social VR experiments and projects she has worked on and how the users react to extreme situations. Nonny De La Peña -…
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Sex, Violence & Propaganda: Ethical, Conundrums in VRGentry Lane33m
A provocative discussion designed to help industry professionals & enthusiasts form personal conclusions about this unregulated medium. TDO Productions &…
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Behind the VR/AR Hype: Actionable Advice Derived from DataJohn Cheng, Tipatat Chennavasin, Stephanie Llamas, Jacob Mullins36m
Unity aggregates 46,000 apps, 700,000 devices and about a million installs over three months and finds day‑1 retention top‑10 lists are all games while…
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Where's My Business Model?Rori DuBoff, Maria Essig, Devi Kolli, Dario Raciti, Nanea Reeves, Julie Shumaker30m
Claims a tiny addressable market now — roughly 2 million monthly uniques — so ad-based revenue needs far more scale, something like 20 million for ads cited…
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New from Daydream: Optimizations for Humans and ProgramsDushan Leska31m
A set of six Daydream Elements samples ships to the Play Store to show concrete solutions (three locomotion modes, radial and slide menus, controller patterns)…
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Mobile Immersive Computing: Today and BeyondLulu LaMer32m
Google Daydream and Tango teams report working with hundreds of developers and identify concrete wins and roadblocks: narrative where players are acknowledged…
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Mixed Reality: Stranger Things have HappenedKatherine Harris26m
Defines mixed reality as a spectrum and shows a concrete HoloLens workflow: spatial mesh scanning, Unity build, and HoloToolkit. Demo puts an alphabet board…
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Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens DevelopmentSol Rogers31m
REWIND builds a Red Bull Air Race mixed‑reality companion using Unity and the HoloLens, delivered in about 10 weeks with a ~70,000‑polygon scene. Live XYZ…
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How to Publish and Share Content on Web with SketchfabAlban Denoyel20m
Sketchfab builds a universal WebGL player that serves 3D on desktop, mobile and VR, supporting 50+ file formats and real‑time lighting; the platform hosts…
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Unity + Octane: The Path to Holographic Cinematic RenderingJules Urbach28m
Overview of a concrete pipeline: high‑end light stage capture and Facebook volumetric cameras feed a cloud pipeline that outputs ORBX scene files, then Octane…
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Artists and the Role of Art in an XR WorldShem Nguyen, Kate Parsons, Estella Tse, Ben Vance31m
Four projects show what art actually does in XR: a Google VR residency uses Tilt Brush to convert 2D sketches into walkable 3D worlds; a museum hackathon…
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Architects and the Future of AR DesignAlan Robles22m
Gensler describes building an IMAX VR Center and internal VR platforms, using game engines to spawn persistent AR information surfaces tied to IoT feeds and…
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Sense of Self: The Effects of Size, Sound, and SightSally Kellaway, Andrew Maneri, Carrie Shaw45m
Three concrete projects and their outcomes: Unity codifies an algebra of size adjustment combining rig scaling, offsets, animation retargeting and monocular…
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VR Production in HollywoodBen Grossman, Sol Rogers, Eunice Shin33m
Hollywood VR work ranges from brand demos like a fully virtual Jaguar electric car and a multi-platform launch of Ghost in the Shell (Rift, Gear VR, Facebook…
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Beyond the Screen: Using the Real World as Your AR CanvasMelissa Painter, Luke Ritchie33m
Two studios show concrete prototypes: an animated magazine cover and a $1-bill app ported to HoloLens that worked but lacked environmental anchoring, a…
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The Definitive Guide to Mixed Reality BroadcastingBen Sheftel, Tarrnie Williams20m
Claims a practical pipeline for mixed reality broadcasts and shows a working toolchain: MixCast plus Unity and SteamVR, consumer webcams/DSLRs, capture cards…
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XR Graphics in Unity: Maximizing Your Game's PotentialEduardo Chaves, Rob Srinivasiah22m
Unity outlines two concrete performance tools: render viewport scale renders a smaller portion of each eye (a 0.5 scale halves width and height, so 1/4 the…
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Lessons from Oculus: Overcoming VR RoadblocksChris Pruett31m
Practical takeaways: avoid camera acceleration and angular rotation, prefer linear velocity movement plus mitigations like tunnel vision and snap turns; use…
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Improving Your Applications with VRWorks and AnselBojan Skaljak33m
Explains concrete VRWorks and Ansel effects for Unity: native plugin enables single-pass stereo (Pascal hardware), multi-resolution shading (Maxwell+)…
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Location-based VR: Creating New EntertainmentNancy Bennett, Ivan Blaustein, Eric Gradman, David Morales32m
Two Bit Circus shows an operational 60,000 sq ft micro-amusement plan with physical story rooms and motion platforms, including bespoke six degrees of freedom…
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XR Around the World SnapshotEddie Lou, Daniel Rojas Roa, Kinga Smith31m
Colombia shows concrete projects: a BMX VR game backed by Samsung, a live‑action 360 fund‑raiser to stop littering in the Sierra Nevada, and a 360 family video…
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So You Want to get Into Hardware DevPeter S. Hollander24m
A developer recounts building Talaria VR’s locomotion wearable from zero to a commercial demo in under two years: start with cheap prototypes (arcade-button…
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Vive Tracker Best Practices: How to Bring Real World Objects into VRVinay Narayan34m
Vive Tracker lets developers motion-track real objects across SteamVR/OpenVR without custom sensors, cutting prototyping from months to days: teams show a…
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WebVR PanelAlban Denoyel, Samantha Mathews, Tony Parisi, Amber Roy31m
Panel argues web VR delivers no application download shareable VR via links, using browsers (Oculus Browser + WebGL) and frameworks like React VR to lower the…
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Massive Mixed Reality - Leveraging Large 3D Models with Mobile XRRene Schulte27m
Three practical routes for massive mixed reality: manual retopology for highest fidelity, automated reduction with tools like Simplygon and Umbra, and…
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How to Get the Most Out of Mobile VR in UnityRoberto Lopez Mendez34m
Unity 5.6 adds Unity 5.6 native Daydream support and a Mali Graphics Debugger (MGD) workflow: drop the MGD library into Plugins/Android, enable Development…
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Artificial Intelligence and XRBoo Aguilar, Nicolas Meuleau, Adam Roth47m
Claims that deep learning dominates perception and is being paired with planning for decision making; Unity announces lab work on a behavior planner and an AI…
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Samsung Innovations with Immersive TechnologiesDamon Hernandez, Henry Komsky38m
Samsung demos concrete tools and deployments: mobile VR with about five million headsets in the wild, 4K live‑streaming 360 cameras, an open‑source Android…
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Capitol Hill and VR: Fireside Chat with the ESAClive Downie, Mike Gallagher28m
Announces a congressional caucus launching tomorrow to back virtual, augmented and mixed reality and cites concrete footholds: roughly two million VR units…
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XR for KidsNick Beliaeff, Steve Fulton, John Keefe, Gordon Schenk33m
2017 positions XR+toys as retail-ready experiments: a real RC drone becomes a persistent game world with Air Hogs Connect mission drone using an iPad AR…
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Making Magic Across Both the Virtual and Real World at PlayStationSteven Osman31m
PlayStation Magic Lab prototypes with Unity and even wrote the original Unity plugin for PSVR, which enables many launch titles. Work includes Marus, a Mars…
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Big AR Talk: Three Innovators Discuss Unlocking AR's PotentialRay Di Carlo, Jeri Ellsworth, Dioselin Gonzalez, Edward Tang39m
Three companies present concrete deliverables and technical claims: a zero-friction reflective projection headset shipping developer kits with wand input and…
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Narrative Design for XRDanny Cannizzaro, Emilie Joly, Amy Stewart28m
Three studios compare concrete narrative techniques for XR: Tender Claws shows Virtual Virtual Reality where putting on and removing headsets is a core…
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Building AR Apps with the Vuforia AR Starter KitDavid Beard37m
Demo of the Vuforia AR Starter Kit shows concrete workflows: Unity Asset Store kit plus depth sensors (Tango, HoloLens) produce a mesh that Vuforia parses into…
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Behind the Scenes of Zero Days VRYasmin Elayat, Elie Zananiri28m
Scatter adapts a feature film into a five‑chapter, 12‑scene VR documentary that treats code as protagonist, using DepthKit volumetric capture (initially…
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Creating the Audi VR experienceMarcus Kuehne, Chris O'Connor35m
Commercial VR configurator for Audi runs real-time from CAD, photogrammetry and volumetric captures, deployed in a five-dealership German pilot and scaling to…
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Speaker HighlightMaureen Fan01m
Short highlight video contains only music and title cards advertising Vision VR/AR Summit 2017, May 1–2, with no spoken content, claims, demos, or technical…
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Speaker HighlightRichard Dawkins01m
Short promotional highlight from Vision VR/AR Summit 2017 that runs as a music-backed montage and contains no coherent spoken content, only brief caption…
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Speaker HighlightSol Rogers01m
See Sol Rogers and other innovators speak at Vision VR/AR Summit 2017 https://visionsummit2017.com
Talk
Speaker HighlightBay Raitt01m
Short highlight reel from Vision VR/AR Summit 2017 that contains only music and brief montage footage and no spoken content, so no technical claims or demos…
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Speaker HighlightChris Milk, Aaron Koblin01m
A fast promo-style highlight from Vision VR/AR Summit 2017 that compresses multiple short clips into a music-backed montage, so no full presentations appear…
Talk
KeynoteJohn Riccitiello, Rachel Franklin, Richard Dawkins, Sol Rogers02h 32m
Vision recaps concrete tech and outcomes: Unity 2017 beta ships progressive lightmapper, single‑pass stereo and integrated TextMesh Pro for VR performance; a…
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Highlight Reel01m
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers…
Promo
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