Vision VR/AR Summit 2017
2017-05-01..2017-05-02
Los Angeles, United States
| title | author | length |
|---|---|---|
| VR/AR Highlight Reel | 02m | |
A fast montage of Vision Summit 2017 demos and exhibitor clips that alternates polished 360 cinema with raw prototype footage, showing headset captures… | ||
| Film Festivals and VR: Sundance Institute and the Future of Interactive Media | Kamal Sinclair | 30m |
Sundance Institute’s New Frontier outlines 11 years of concrete experiments: hosting the Oculus Rift prototype 2012 and moving VR from demos to curated work… | ||
| VR Journalism: 360 Storytelling and the New Era of Reporting | Ana Becker, Ian Hamilton, Raj Moorjani, Graham Sack | 31m |
ABC News launches ABC News VR with a field piece Inside Syria and follows with Inside North Korea, building toward almost a hundred immersive reports; pieces… | ||
| XR in Pop Culture | Dioselin Gonzalez, Natalie Grant | 26m |
Survey of film, TV and books that traces concrete XR artifacts and effects: a wireless, projection-based holodeck used for therapy; institutional CAVE setups… | ||
| Take Advantage of Immersive Presence in Mobile VR | Hiren Bhinde, Rachel Sibley | 32m |
Mobile VR combines Qualcomm inside-out positional tracking on Snapdragon 835 dev kits with Leap Motion infrared hand tracking that reports a 26-joint hand… | ||
| Unity Beyond Games (Architecture, Engineering & Construction) | Will Adams, Anupam Das, Sanjay Mistry, Alan Robles | 35m |
Unity and VIMaec provide a working Revit pipeline that exports a Unity package in about 15 minutes, used to test hospital operating rooms for $300M projects… | ||
| Advertising in VR: The Money is Coming | Agatha Bochenek, Julie Shumaker | 33m |
Unity pitches a concrete ad format called a virtual room: a branded environment with objects and gaze/tap interactions that plays a 15–20 second canned intro… | ||
| Multiplayer Design in VR Gaming | Vicki Ferguson, Niv Fisher, Jonathan Schenker | 33m |
Three studios describe concrete systems: Quiver is a cooperative archery castle‑defense built for HTC Vive and Rift and insists on implementing multiplayer… | ||
| Building Cinematic VR: Timeline and Other Techniques | Sarah Stumbo, Mike Wuetherick | 48m |
Demonstration shows Unity Timeline plus Cinemachine driving real cinematic VR sequences: Timeline triggers are fired by colliders, hundreds of units switch via… | ||
| Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR | Todd Chang, Tom Dolby, Shauna Heller, Rik Shorten, Parisa Zaga | 27m |
A hospital partners with Oculus, Unity developers and an AI platform to build two VR trauma-training modules for pediatric resuscitation that replicate a… | ||
| Social Impact and VR | Nonny De La Peña | 31m |
Nonny De La Peña discusses various social VR experiments and projects she has worked on and how the users react to extreme situations.
Nonny De La Peña -… | ||
| Sex, Violence & Propaganda: Ethical, Conundrums in VR | Gentry Lane | 33m |
A provocative discussion designed to help industry professionals & enthusiasts form personal conclusions about this unregulated medium. TDO Productions &… | ||
| Behind the VR/AR Hype: Actionable Advice Derived from Data | John Cheng, Tipatat Chennavasin, Stephanie Llamas, Jacob Mullins | 36m |
Unity aggregates 46,000 apps, 700,000 devices and about a million installs over three months and finds day‑1 retention top‑10 lists are all games while… | ||
| Where's My Business Model? | Rori DuBoff, Maria Essig, Devi Kolli, Dario Raciti, Nanea Reeves, Julie Shumaker | 30m |
Claims a tiny addressable market now — roughly 2 million monthly uniques — so ad-based revenue needs far more scale, something like 20 million for ads cited… | ||
| New from Daydream: Optimizations for Humans and Programs | Dushan Leska | 31m |
A set of six Daydream Elements samples ships to the Play Store to show concrete solutions (three locomotion modes, radial and slide menus, controller patterns)… | ||
| Mobile Immersive Computing: Today and Beyond | Lulu LaMer | 32m |
Google Daydream and Tango teams report working with hundreds of developers and identify concrete wins and roadblocks: narrative where players are acknowledged… | ||
| Mixed Reality: Stranger Things have Happened | Katherine Harris | 26m |
Defines mixed reality as a spectrum and shows a concrete HoloLens workflow: spatial mesh scanning, Unity build, and HoloToolkit. Demo puts an alphabet board… | ||
| Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development | Sol Rogers | 31m |
REWIND builds a Red Bull Air Race mixed‑reality companion using Unity and the HoloLens, delivered in about 10 weeks with a ~70,000‑polygon scene. Live XYZ… | ||
| How to Publish and Share Content on Web with Sketchfab | Alban Denoyel | 20m |
Sketchfab builds a universal WebGL player that serves 3D on desktop, mobile and VR, supporting 50+ file formats and real‑time lighting; the platform hosts… | ||
| Unity + Octane: The Path to Holographic Cinematic Rendering | Jules Urbach | 28m |
Overview of a concrete pipeline: high‑end light stage capture and Facebook volumetric cameras feed a cloud pipeline that outputs ORBX scene files, then Octane… | ||
| Artists and the Role of Art in an XR World | Shem Nguyen, Kate Parsons, Estella Tse, Ben Vance | 31m |
Four projects show what art actually does in XR: a Google VR residency uses Tilt Brush to convert 2D sketches into walkable 3D worlds; a museum hackathon… | ||
| Architects and the Future of AR Design | Alan Robles | 22m |
Gensler describes building an IMAX VR Center and internal VR platforms, using game engines to spawn persistent AR information surfaces tied to IoT feeds and… | ||
| Sense of Self: The Effects of Size, Sound, and Sight | Sally Kellaway, Andrew Maneri, Carrie Shaw | 45m |
Three concrete projects and their outcomes: Unity codifies an algebra of size adjustment combining rig scaling, offsets, animation retargeting and monocular… | ||
| VR Production in Hollywood | Ben Grossman, Sol Rogers, Eunice Shin | 33m |
Hollywood VR work ranges from brand demos like a fully virtual Jaguar electric car and a multi-platform launch of Ghost in the Shell (Rift, Gear VR, Facebook… | ||
| Beyond the Screen: Using the Real World as Your AR Canvas | Melissa Painter, Luke Ritchie | 33m |
Two studios show concrete prototypes: an animated magazine cover and a $1-bill app ported to HoloLens that worked but lacked environmental anchoring, a… | ||
| The Definitive Guide to Mixed Reality Broadcasting | Ben Sheftel, Tarrnie Williams | 20m |
Claims a practical pipeline for mixed reality broadcasts and shows a working toolchain: MixCast plus Unity and SteamVR, consumer webcams/DSLRs, capture cards… | ||
| XR Graphics in Unity: Maximizing Your Game's Potential | Eduardo Chaves, Rob Srinivasiah | 22m |
Unity outlines two concrete performance tools: render viewport scale renders a smaller portion of each eye (a 0.5 scale halves width and height, so 1/4 the… | ||
| Lessons from Oculus: Overcoming VR Roadblocks | Chris Pruett | 31m |
Practical takeaways: avoid camera acceleration and angular rotation, prefer linear velocity movement plus mitigations like tunnel vision and snap turns; use… | ||
| Improving Your Applications with VRWorks and Ansel | Bojan Skaljak | 33m |
Explains concrete VRWorks and Ansel effects for Unity: native plugin enables single-pass stereo (Pascal hardware), multi-resolution shading (Maxwell+)… | ||
| Location-based VR: Creating New Entertainment | Nancy Bennett, Ivan Blaustein, Eric Gradman, David Morales | 32m |
Two Bit Circus shows an operational 60,000 sq ft micro-amusement plan with physical story rooms and motion platforms, including bespoke six degrees of freedom… | ||
| XR Around the World Snapshot | Eddie Lou, Daniel Rojas Roa, Kinga Smith | 31m |
Colombia shows concrete projects: a BMX VR game backed by Samsung, a live‑action 360 fund‑raiser to stop littering in the Sierra Nevada, and a 360 family video… | ||
| So You Want to get Into Hardware Dev | Peter S. Hollander | 24m |
A developer recounts building Talaria VR’s locomotion wearable from zero to a commercial demo in under two years: start with cheap prototypes (arcade-button… | ||
| Vive Tracker Best Practices: How to Bring Real World Objects into VR | Vinay Narayan | 34m |
Vive Tracker lets developers motion-track real objects across SteamVR/OpenVR without custom sensors, cutting prototyping from months to days: teams show a… | ||
| WebVR Panel | Alban Denoyel, Samantha Mathews, Tony Parisi, Amber Roy | 31m |
Panel argues web VR delivers no application download shareable VR via links, using browsers (Oculus Browser + WebGL) and frameworks like React VR to lower the… | ||
| Massive Mixed Reality - Leveraging Large 3D Models with Mobile XR | Rene Schulte | 27m |
Three practical routes for massive mixed reality: manual retopology for highest fidelity, automated reduction with tools like Simplygon and Umbra, and… | ||
| How to Get the Most Out of Mobile VR in Unity | Roberto Lopez Mendez | 34m |
Unity 5.6 adds Unity 5.6 native Daydream support and a Mali Graphics Debugger (MGD) workflow: drop the MGD library into Plugins/Android, enable Development… | ||
| Artificial Intelligence and XR | Boo Aguilar, Nicolas Meuleau, Adam Roth | 47m |
Claims that deep learning dominates perception and is being paired with planning for decision making; Unity announces lab work on a behavior planner and an AI… | ||
| Samsung Innovations with Immersive Technologies | Damon Hernandez, Henry Komsky | 38m |
Samsung demos concrete tools and deployments: mobile VR with about five million headsets in the wild, 4K live‑streaming 360 cameras, an open‑source Android… | ||
| Capitol Hill and VR: Fireside Chat with the ESA | Clive Downie, Mike Gallagher | 28m |
Announces a congressional caucus launching tomorrow to back virtual, augmented and mixed reality and cites concrete footholds: roughly two million VR units… | ||
| XR for Kids | Nick Beliaeff, Steve Fulton, John Keefe, Gordon Schenk | 33m |
2017 positions XR+toys as retail-ready experiments: a real RC drone becomes a persistent game world with Air Hogs Connect mission drone using an iPad AR… | ||
| Making Magic Across Both the Virtual and Real World at PlayStation | Steven Osman | 31m |
PlayStation Magic Lab prototypes with Unity and even wrote the original Unity plugin for PSVR, which enables many launch titles. Work includes Marus, a Mars… | ||
| Big AR Talk: Three Innovators Discuss Unlocking AR's Potential | Ray Di Carlo, Jeri Ellsworth, Dioselin Gonzalez, Edward Tang | 39m |
Three companies present concrete deliverables and technical claims: a zero-friction reflective projection headset shipping developer kits with wand input and… | ||
| Narrative Design for XR | Danny Cannizzaro, Emilie Joly, Amy Stewart | 28m |
Three studios compare concrete narrative techniques for XR: Tender Claws shows Virtual Virtual Reality where putting on and removing headsets is a core… | ||
| Building AR Apps with the Vuforia AR Starter Kit | David Beard | 37m |
Demo of the Vuforia AR Starter Kit shows concrete workflows: Unity Asset Store kit plus depth sensors (Tango, HoloLens) produce a mesh that Vuforia parses into… | ||
| Behind the Scenes of Zero Days VR | Yasmin Elayat, Elie Zananiri | 28m |
Scatter adapts a feature film into a five‑chapter, 12‑scene VR documentary that treats code as protagonist, using DepthKit volumetric capture (initially… | ||
| Creating the Audi VR experience | Marcus Kuehne, Chris O'Connor | 35m |
Commercial VR configurator for Audi runs real-time from CAD, photogrammetry and volumetric captures, deployed in a five-dealership German pilot and scaling to… | ||
| Speaker Highlight | Maureen Fan | 01m |
Short highlight video contains only music and title cards advertising Vision VR/AR Summit 2017, May 1–2, with no spoken content, claims, demos, or technical… | ||
| Speaker Highlight | Richard Dawkins | 01m |
Short promotional highlight from Vision VR/AR Summit 2017 that runs as a music-backed montage and contains no coherent spoken content, only brief caption… | ||
| Speaker Highlight | Sol Rogers | 01m |
See Sol Rogers and other innovators speak at Vision VR/AR Summit 2017
https://visionsummit2017.com | ||
| Speaker Highlight | Bay Raitt | 01m |
Short highlight reel from Vision VR/AR Summit 2017 that contains only music and brief montage footage and no spoken content, so no technical claims or demos… | ||
| Speaker Highlight | Chris Milk, Aaron Koblin | 01m |
A fast promo-style highlight from Vision VR/AR Summit 2017 that compresses multiple short clips into a music-backed montage, so no full presentations appear… | ||
| Keynote | John Riccitiello, Rachel Franklin, Richard Dawkins, Sol Rogers | 02h 32m |
Vision recaps concrete tech and outcomes: Unity 2017 beta ships progressive lightmapper, single‑pass stereo and integrated TextMesh Pro for VR performance; a… | ||
| Highlight Reel | 01m | |
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers… | ||
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