FITC Spotlight AR/VR 2016
2016-12-03
Toronto, Canada
| title | author | length |
|---|---|---|
| Building The Tech Into The Story | Stefan Grambart | 42m |
Halcyon is a hybrid series built as live-action episodes plus real-time rendered VR episodes made in Unity for Oculus Rift and ported to Samsung Gear VR. The… | ||
| Augmented Reality Body Building | Jeremy Bailey | 45m |
Jeremy Bailey is a Toronto-based self-proclaimed famous new media artist, creative director for product at FreshBooks and visiting faculty at NYU Tandon’s… | ||
| Monetization Strategy For The VR Industry | Alan Smithson | 41m |
MetaVRse sells VR to brands, builds proofs of concept with the $350 Gear 360 camera, and prototypes a photobooth green‑screen product and a "VR in a box" demo… | ||
| Roomscale VR: DIY Dreamatoriums | John Bolton | 42m |
Builds room‑scale VR for 3×6 to 6×6 spaces using off‑the‑shelf headsets and custom rigs: Gear VR running Unity, OptiTrack motion‑capture with eight cameras… | ||
| Beyond The Printed Page | Stephen Martell, Dennis Hubley | 43m |
Claims include moving AR beyond the printed page into object selection, user defined tracking and point‑cloud spatial tracking; concrete tools are Unity… | ||
| nothing matches | ||