~/conference

FITC Spotlight VR 2015

date:2015-12-05..2015-12-06
location:Toronto, Canada
series:FITC Spotlight VR · one edition

VR developers, Unity developers, immersive experience designers, event producers, narrative designers, creative technologists, hardware engineers

mobile VR platforms; Samsung Gear VR development; Google Cardboard distribution; 360 stereographic filming; hand tracking UX; locomotion and nausea mitigation; Unity Asset Store workflows; Playmaker node scripting; photogrammetry with DSLR arrays; haptic and controller peripherals; stereoscopic green-screen pipeline; live-action face capture

titleauthorlength
Exploring VRTom Emrich50m
Overview of current VR says mainstream adoption rides on smartphones and cheap viewers so mobile VR (Google Cardboard, Samsung Gear VR, View‑Master) puts half…
Talk on
What You Need To Know About Using Virtual Reality in EventsBen Unsworth43m
Agency case studies show concrete results: a Unity-built paper dude VR ties DK1/HTC/Vive setups to a Kinect and Wahoo fitness trainer and forces redesigns for…
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Future VR Input & UX SolutionsStephan Tanguay34m
Claims that 2016 brings five major VR platforms (Google Sony Oculus Samsung Valve) and a spectrum of inputs from gaze and buttons to gamepads and hand tracking…
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Sleepy Hollow & Narrative In VRStefan Grambart34m
An Emmy-winning Sleepy Hollow VR experience that uses a custom stereoscopic green‑screen pipeline and Unity-style real‑time rendering delivers a 90‑second SDCC…
Talk on
Technolust: Kitbashing the FutureBlair Renaud37m
Claim: entire VR worlds come from assembling off‑the‑shelf pieces and node tools, not bespoke code. Workflow names the tools and outcomes — Unity Asset Store…
Talk on
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