~/talk

Technolust: Kitbashing the Future

Talkat FITC Spotlight VR 2015 · 2015-12-05..12-06· [webxr, creative-coding]
slides:none on file

Claim: entire VR worlds come from assembling off‑the‑shelf pieces and node tools, not bespoke code. Workflow names the tools and outcomes — Unity Asset Store packs ($25–$75), node scripting via Playmaker, a $64,000 Kickstarter to fund work, and a launch game called Technolust built largely from bought assets. One‑hour levels appear believable, photogrammetry uses ~120 DSLR cameras, about 15 headsets accumulate for testing, and demos win enthusiastic forum and YouTube feedback.

AI-written summary · about

  1. 0:00Introduction to a VR creator
  2. 1:11The road to early VR demos
  3. 6:13Developing Technolust
  4. 10:59Expanding to new projects
  5. 14:26The art of kit bashing
  6. 24:00Game development without code
  7. 27:04Q&A and closing thoughts
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