Building AR Apps with the Vuforia AR Starter Kit
summary
Demo of the Vuforia AR Starter Kit shows concrete workflows: Unity Asset Store kit plus depth sensors (Tango, HoloLens) produce a mesh that Vuforia parses into planes, props and a dynamic scene graph with semantics so apps reason about a cup on a table. Example game uses image targets to trigger phases, scales from stage to tabletop, and activates depth only when needed. APIs let you toggle reconstruction and query for planes by size or orientation so content anchors reliably in real environments.
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chapters (9)
- 0:00Introduction to AR design
- 1:35State of the art in AR
- 4:54Underlying technology
- 10:16Design challenges and scale
- 13:38App strategy and logic
- 18:33Principles of AR design
- 24:22Human and machine factors
- 27:19Modeling with smart terrain
- 30:41Advanced scene understanding
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