Building Augmented Reality Apps Using ARKit
summary
Shows concrete ARKit recipes: ARKit with SceneKit using Xcode’s AR template, creating SCNBox/SCNSphere, loading .dae/.scn models, and placing a bear model at hit-test coordinates. Demonstrates plane detection and hit‑testing, adding static plane physics bodies, category bitmasks, and dynamic collisions so objects obey gravity. Includes image detection and a portal demo that mostly works but is finicky on stage. Live‑codes the steps and shows how persistence and simple networking restore and share scenes.
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chapters (5)
- 0:00Start
- 8:16create a box node
- 11:04set up the position
- 31:25defining a physics body for your bear
- 34:29add the plane node to the scene view
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