Getting Started with Augmented Reality Using RealityKit
summary
RealityKit walkthrough shows concrete steps: create a ModelEntity box or sphere, attach it to an Anchor inside ARView, and add tap-driven placement via raycasting (works only on a physical iPhone/iPad, not the simulator). Interaction needs generateCollisionShapes and a physics body (dynamic vs static) to make objects fall or stack. Real models load with loadAsync, gestures install with one call, and example code is on GitHub — demos mostly work but plane detection is finicky.
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chapters (17)
- 0:00Start
- 3:40Anchors
- 4:40Anchor
- 5:17Overview Diagram
- 7:01Augmented Reality Demo
- 8:07Reality Composer
- 10:07Materials
- 10:34Create an Anchor
- 15:53Create a Coordinator
- 19:41Collision Shapes
- 21:37Raycast
- 26:38Gravity
- 29:41Plane Shape
- 34:15Loading a Model
- 40:09Text
- 41:18Source Code
- 42:32Contact
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