Live Coding: Augmented Reality Game with ARKit
summary
A live live-coding demo builds an Augmented Reality game with Apples ARKit and SceneKit: tap to spawn semi‑transparent boxes, fire lasers with physics bodies and category bitmasks, animate and respawn a TIE fighter, and play explosion sounds on collision while removing both objects. The code runs and visually tracks objects but lacks occlusion because of no depth sensor, so virtual objects never reliably hide behind real ones; source code is on GitHub.
AI-written summary · about
chapters (7)
- 0:00Start
- 1:09Data Encounter
- 2:06Augmented Reality vs. Virtual Reality
- 2:37Marker-Based Augmented Reality
- 4:36Time for Code
- 23:10Augmented Reality Technology Outlook
- 23:55Apple Glasses
related talks
45mBuilding Augmented Reality Apps Using ARKit
17mGetting Started with ARKit
20mWorking with AR by Jayway (Main Stage)
20mDesigning Experiences With Augmented Reality
24mBuilding AR apps with ARKit on iOS by Shape (Main Stage)
43mGetting Started with Augmented Reality Using RealityKit
37mBuilding AR Apps with React Native
37miOS 11 and ARKit at a glance
