Designing Experiences With Augmented Reality
summary
Shows a concrete prototype called Growth AR prototype that overlays pediatric growth charts in real space and demos measuring a child against an animal. Builds with ARKit 1.0 + SceneKit, uses Quartz Composer for rapid mockups, foam‑core and 3D printed hardware to act out interactions, and finds the simulator insufficient so teams iterate physically with 60‑second prototyping. Notes detection is hard but ARKit 1.5 adds vertical and wall detection, cites Pokémon Go hitting 65 million players after seven days as impact context.
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chapters (7)
- 0:00Introduction
- 5:50Why is AR important
- 8:52What makes a great AR experience
- 12:13Getting started
- 13:15Reducing iteration cycles
- 14:45Live demo
- 16:53Summary







