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summary
Builds a playable casual game in 48 hours at Global Game Jam using SpriteKit, shows code that uses SKScene/SKSpriteNode/SKEmitter and tile maps, patches Apple’s sample for Swift 4 so it actually builds, and integrates GameplayKit (GKStateMachine, GKComponent, GKAgent) plus an Rx wrapper for SpriteKit to bind per-frame and touch streams. Argues Swift is practical for iOS/mac/watch/tv games today but warns cross‑platform ports (Cocos2d-x, fiber2d) remain immature.
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chapters (8)
- 0:00Introduction
- 2:05Xcode game features
- 4:19Start with Sprite Kit
- 8:43Sprite Kit basics
- 10:15GameplayKit patterns
- 16:21Reactive programming
- 19:02Swift game development
- 20:51Cross-platform engines future
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