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Talkat try! Swift Tokyo 2018 · 2018-03-01..03-03· [swift]
slides:none on file

Builds a playable casual game in 48 hours at Global Game Jam using SpriteKit, shows code that uses SKScene/SKSpriteNode/SKEmitter and tile maps, patches Apple’s sample for Swift 4 so it actually builds, and integrates GameplayKit (GKStateMachine, GKComponent, GKAgent) plus an Rx wrapper for SpriteKit to bind per-frame and touch streams. Argues Swift is practical for iOS/mac/watch/tv games today but warns cross‑platform ports (Cocos2d-x, fiber2d) remain immature.

AI-written summary · about

  1. 0:00Introduction
  2. 2:05Xcode game features
  3. 4:19Start with Sprite Kit
  4. 8:43Sprite Kit basics
  5. 10:15GameplayKit patterns
  6. 16:21Reactive programming
  7. 19:02Swift game development
  8. 20:51Cross-platform engines future
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