Augmenting Reality
summary
A prototype implements indoor wayfinding by aligning a digital office map to physical space using ARKit, SceneKit and Swift with visual markers and saved world maps, and computes routes from waypoints using Dijkstra. It demonstrates feasibility without third‑party 3D engines but shows practical limits: saved world maps work effectively within about a 7×7 m area, lighting and IMU drift need periodic correction, occlusion can hide virtual arrows behind walls, and continuous camera/ML use drains the battery.
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chapters (22)
- 0:00Introduction
- 2:12What is AR
- 3:16AR in business
- 4:21AR store navigation
- 7:09Office navigation prototype
- 8:35AR dev tools
- 10:00Digitizing office and markers
- 12:49Virtual and real maps
- 15:57AR alignment challenges
- 18:47Dijkstra’s algorithm for routes
- 19:07Wall occlusion in AR
- 21:11AR UX and limits
- 22:38AR power and map size
- 24:02AR limits and future tech
- 25:45AR future and new uses
- 26:48AR dev resources
- 27:08Q&A: AR speed and cars
- 28:56Q&A: AR for customer attraction
- 30:04Q&A: AR in retail and obstacles
- 33:16Q&A: AR for new hires and Android
- 36:07Q&A: Data updates and office moves
- 39:40Q&A: Floor and elevator navigation








