~/talk

Augmenting Reality

TalkinRussianat RS Conf 2019: Mobile People Day · on Friday, 2019-08-09· [webxr, frontend-architecture]
slides:none on file

A prototype implements indoor wayfinding by aligning a digital office map to physical space using ARKit, SceneKit and Swift with visual markers and saved world maps, and computes routes from waypoints using Dijkstra. It demonstrates feasibility without third‑party 3D engines but shows practical limits: saved world maps work effectively within about a 7×7 m area, lighting and IMU drift need periodic correction, occlusion can hide virtual arrows behind walls, and continuous camera/ML use drains the battery.

AI-written summary · about

  1. 0:00Introduction
  2. 2:12What is AR
  3. 3:16AR in business
  4. 4:21AR store navigation
  5. 7:09Office navigation prototype
  6. 8:35AR dev tools
  7. 10:00Digitizing office and markers
  8. 12:49Virtual and real maps
  9. 15:57AR alignment challenges
  10. 18:47Dijkstra’s algorithm for routes
  11. 19:07Wall occlusion in AR
  12. 21:11AR UX and limits
  13. 22:38AR power and map size
  14. 24:02AR limits and future tech
  15. 25:45AR future and new uses
  16. 26:48AR dev resources
  17. 27:08Q&A: AR speed and cars
  18. 28:56Q&A: AR for customer attraction
  19. 30:04Q&A: AR in retail and obstacles
  20. 33:16Q&A: AR for new hires and Android
  21. 36:07Q&A: Data updates and office moves
  22. 39:40Q&A: Floor and elevator navigation
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