A Discourse in Humane Development
summary
Argues that humane development means designing code for human brains not just end users and demonstrates specific tactics: measures working memory limits like working memory limited to 3–4 chunks and short term as 5–9, lists conditions (ADHD, anxiety, TBI) that impair it, builds a small Fate tabletop RPG character app in Swift with skill‑pyramid validation and extracted functions, shows concrete refactors and metrics including reduced cyclomatic complexity from 10 to 2 so the code is actually easier to read and maintain.
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chapters (19)
- 0:00Intro
- 1:04Welcome
- 3:20Computers dont care
- 5:12Memory in the brain
- 5:28Shortterm memory
- 8:59Longterm memory
- 13:29Active working memory
- 16:29Working memory
- 19:37Working memory model
- 21:53Why do we care
- 23:18Working memory conditions
- 25:06Working memory impairment
- 27:53Cognitive overload
- 30:29Types of cognitive load
- 33:39Strategies for supporting working memory
- 40:43Cognitive Overflow
- 43:31Naming
- 49:08Comments
- 52:12Conclusion








