Where's My Business Model?
summary
Claims a tiny addressable market now — roughly 2 million monthly uniques — so ad-based revenue needs far more scale, something like 20 million for ads cited from gaming history. Concrete revenue paths shown: commissioned branded VR projects (Mountain Dew, Nissan) that pay developers up front, paid downloads with reported 20–30% attach rates, and promotional 360 trailers on YouTube/Discovery VR to drive installs. Tools and partners named: Unity, Daydream/Google, Steam, Oculus, PlayStation, plus platform funding from Google/Facebook/HTC. Risks: premature freemium glut and curation failures.
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chapters (6)
- 0:00Introduction
- 4:00Wheres My Business Model
- 8:20Content Developers
- 12:10Advertising
- 16:05Monetization
- 24:30Freemium
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