Game Developers Conference 2018
2018-03-19..2018-03-23
San Francisco, United States
[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]
who it's for
Unity engine developers, graphics programmers, technical artists, tools and pipeline engineers, mobile game developers, VR and AR developers, engine architects
topics
Scriptable Render Pipeline; High Definition Render Pipeline; Lightweight Render Pipeline; Shader Graph; GPU progressive lightmapper; Entity Component System; C# Job System and Burst; Unity ML-Agents imitation learning; LiveTune device rendering adjustments; nested prefabs; Cinemachine Storyboard; HTML5 lightweight runtime and playable ads
| title | author | length |
|---|---|---|
| Opening remarks w. CEO John Riccitiello & Made with Unity | John Riccitiello, Isabelle Riva | 14m |
Unity claims 69% of games and more than half of mobile titles ship on its engine, plus 74% of HTC Vive, 87% of Gear VR and 91% of HoloLens content, and… | ||
| Machine Learning & Unity ML-Agents update | Danny Lange | 10m |
Unity announces ml agents v0.3 with a concrete feature: imitation learning trains from human play in real time, demonstrated by a racing agent that goes from… | ||
| Unity 2018 (nested prefabs & more) | Brett Bibby | 07m |
Roadmap for Unity 2018 promises three releases (spring, summer, fall) with concrete features: a new artist tooling push, configurable rendering pipelines, and… | ||
| Next level rendering and graphics & Book of the Dead by Unity's Demo Team | Natalya Tatarchuk, Silvia Rasheva | 13m |
Announces the new Scriptable Render Pipeline as an open API that lets teams write and debug custom renderers in C# and shaders, with Unity shipping two… | ||
| High definition render pipeline, shader graph, GPU-based progressive lightmapper | Lucas Meijer, Natalya Tatarchuk | 27m |
Demonstration shows the HD Render Pipeline with Shader Graph, photogrammetry assets and Quixel Megascans powering the Book of the Dead level running at 30 FPS… | ||
| Light weight render pipeline and Cinemachine Storyboard demos | Adam Myhill, Mike Wuetherick | 10m |
Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D… | ||
| The future of Unity (Entity Component System & Performance) | Joachim Ante | 10m |
Unity outlines concrete engine changes: an Entity Component System plus the C# Job System and Burst compiler to get data-layout driven scaling across cores… | ||
| Unity for small projects: Running lighter and faster Unity experiences | Ralph Hauwert | 14m |
Announces a new, highly modular Unity runtime plus asset pipeline that targets lightweight devices and the web, claiming a compressed core of 72 KB core… | ||
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