~/conference

Game Developers Conference 2018

date:2018-03-19..2018-03-23
location:San Francisco, United States
series:Game Developers Conference · 3 editions
editions:[Game Developers Conference 2018, Game Developers Conference 2023, Game Developers Conference 2025]

Unity engine developers, graphics programmers, technical artists, tools and pipeline engineers, mobile game developers, VR and AR developers, engine architects

Scriptable Render Pipeline; High Definition Render Pipeline; Lightweight Render Pipeline; Shader Graph; GPU progressive lightmapper; Entity Component System; C# Job System and Burst; Unity ML-Agents imitation learning; LiveTune device rendering adjustments; nested prefabs; Cinemachine Storyboard; HTML5 lightweight runtime and playable ads

titleauthorlength
Opening remarks w. CEO John Riccitiello & Made with UnityJohn Riccitiello, Isabelle Riva14m
Unity claims 69% of games and more than half of mobile titles ship on its engine, plus 74% of HTC Vive, 87% of Gear VR and 91% of HoloLens content, and…
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Machine Learning & Unity ML-Agents updateDanny Lange10m
Unity announces ml agents v0.3 with a concrete feature: imitation learning trains from human play in real time, demonstrated by a racing agent that goes from…
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Unity 2018 (nested prefabs & more)Brett Bibby07m
Roadmap for Unity 2018 promises three releases (spring, summer, fall) with concrete features: a new artist tooling push, configurable rendering pipelines, and…
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Next level rendering and graphics & Book of the Dead by Unity's Demo TeamNatalya Tatarchuk, Silvia Rasheva13m
Announces the new Scriptable Render Pipeline as an open API that lets teams write and debug custom renderers in C# and shaders, with Unity shipping two…
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High definition render pipeline, shader graph, GPU-based progressive lightmapperLucas Meijer, Natalya Tatarchuk27m
Demonstration shows the HD Render Pipeline with Shader Graph, photogrammetry assets and Quixel Megascans powering the Book of the Dead level running at 30 FPS…
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Light weight render pipeline and Cinemachine Storyboard demosAdam Myhill, Mike Wuetherick10m
Shows that the animatic-to-final pipeline runs entirely inside Unity 2018.1: Cinemachine Storyboard lives on Timeline so image storyboards, dissolves and 3D…
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The future of Unity (Entity Component System & Performance)Joachim Ante10m
Unity outlines concrete engine changes: an Entity Component System plus the C# Job System and Burst compiler to get data-layout driven scaling across cores…
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Unity for small projects: Running lighter and faster Unity experiencesRalph Hauwert14m
Announces a new, highly modular Unity runtime plus asset pipeline that targets lightweight devices and the web, claiming a compressed core of 72 KB core…
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