~/conference

Game Connection Europe 2014

date:2014-10-29..2014-10-31
location:Paris, France
series:Game Connection Europe · one edition

Unity developers, game developers, technical artists, gameplay programmers, tools engineers, rendering engineers, mobile developers, performance engineers

canvas-based UI system; graphic raycaster input; Profiler and Frame Debugger; dynamic vs static batching; Standard PBR shader and probes; physics and clothing multithreading; Everyplay gameplay recording SDK; face cam overlay recording; HFSM and behavior trees; coroutine-based state nodes; digital double capture pipeline; sprite-skeleton deformation pipeline

titleauthorlength
Unity's New UI SystemAndy Touch53m
Unity 4.6 beta introduces a canvas-based system with three render modes (screen overlay, camera, world space), a visual anchor tool nicknamed the power flower…
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New Unity Features Seen Through the ProfilerMathieu Muller46m
Walks through concrete Unity 4.6 and Unity 5 changes using the Profiler and Frame Debugger: shows Profiler and Frame Debugger identifying CPU/GPU/memory…
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EveryplayOscar Clark27m
Everyplay is a free SDK that records gameplay inside Unity (and other mobile platforms), uploads it to a hosted community, and adds optional face cam overlays…
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Practical AI in UnityEmil Johansen38m
Shows working Unity code for HFSM, behavior trees and utility AI with a downloadable project and an Asset Store middleware called Behave. Implements an…
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Animated Digital Doubles in UnityCedric Guiard39m
Pipeline delivers Unity5-ready digital doubles by combining a proprietary capture system that records high‑detail geometry and physically based material with…
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Modern 2D TechniquesBenoit Fouletier, Guillaume Martin48m
Unity pipeline built around ribbon and carpet spline tools generates level geometry from splines with automatic colliders; textures are auto-chopped by a…
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