Game Connection Europe 2014
2014-10-29..2014-10-31
Paris, France
who it's for
Unity developers, game developers, technical artists, gameplay programmers, tools engineers, rendering engineers, mobile developers, performance engineers
topics
canvas-based UI system; graphic raycaster input; Profiler and Frame Debugger; dynamic vs static batching; Standard PBR shader and probes; physics and clothing multithreading; Everyplay gameplay recording SDK; face cam overlay recording; HFSM and behavior trees; coroutine-based state nodes; digital double capture pipeline; sprite-skeleton deformation pipeline
| title | author | length |
|---|---|---|
| Unity's New UI System | Andy Touch | 53m |
Unity 4.6 beta introduces a canvas-based system with three render modes (screen overlay, camera, world space), a visual anchor tool nicknamed the power flower… | ||
| New Unity Features Seen Through the Profiler | Mathieu Muller | 46m |
Walks through concrete Unity 4.6 and Unity 5 changes using the Profiler and Frame Debugger: shows Profiler and Frame Debugger identifying CPU/GPU/memory… | ||
| Everyplay | Oscar Clark | 27m |
Everyplay is a free SDK that records gameplay inside Unity (and other mobile platforms), uploads it to a hosted community, and adds optional face cam overlays… | ||
| Practical AI in Unity | Emil Johansen | 38m |
Shows working Unity code for HFSM, behavior trees and utility AI with a downloadable project and an Asset Store middleware called Behave. Implements an… | ||
| Animated Digital Doubles in Unity | Cedric Guiard | 39m |
Pipeline delivers Unity5-ready digital doubles by combining a proprietary capture system that records high‑detail geometry and physically based material with… | ||
| Modern 2D Techniques | Benoit Fouletier, Guillaume Martin | 48m |
Unity pipeline built around ribbon and carpet spline tools generates level geometry from splines with automatic colliders; textures are auto-chopped by a… | ||
| nothing matches | ||