Everyplay
summary
Everyplay is a free SDK that records gameplay inside Unity (and other mobile platforms), uploads it to a hosted community, and adds optional face cam overlays and metadata for sharing. Integration uses the Asset Store package, plugging clientID/secret into the Everyplay inspector and calling Everyplay.Initialize() in Awake then Everyplay.StartRecording() and Everyplay.StopRecording() around gameplay events. The SDK claims minimal performance impact, efficient H.264 storage (roughly 8 MB for five minutes), one cached clip offline, and built-in modal replay/share UI.
AI-written summary · about
chapters (6)
- 0:00Introduction
- 2:14Discovery Matters
- 4:13Sharing is Caring
- 12:49Testing
- 16:10Other Uses
- 20:29Community Services
related talks
55mCarl Callewaert on Everyplay and Unity Ads
26mHow Unity Gaming Services addresses unsolved problems in gaming
49mMake Games with .NET using Visual Studio, Unity, and PlayFab
54mgodot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaS
22mSuperstar Session: The Future is Cross Platform
22mAds as your asset: Improving the player experience
50mWelcome to Unity
34mDevelop Games with Firebase
