~/talk

Practical AI in Unity

links:none on file
slides:none on file

Shows working Unity code for HFSM, behavior trees and utility AI with a downloadable project and an Asset Store middleware called Behave. Implements an enum→delegate dictionary (reflection-backed) and coroutine-based state nodes with optional explicit transition objects, demonstrates a parallel node for sniff+walk behavior, and a utility panic value using an AnimationCurve utility scaled by 10 (panic threshold ~0.5). Examples run in Unity and include node data for interruption and reset handling.

AI-written summary · about

  1. 0:00Introduction to AI in Unity
  2. 2:27Hierarchical state machines
  3. 7:24State machine code patterns
  4. 16:35Understanding behavior trees
  5. 26:43Behavior tree implementation
  6. 30:21Practical utility AI
  7. 36:13Q&A and closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.