~/talk

Getting Started with Unity and AR/VR for the .NET Developer

Talkat NDC London 2021 · 2021-01-25..01-29· [webxr]
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slides:none on file

Shows how to assemble a working VR prototype in Unity using the SteamVR plugin (OpenVR/OpenXR) plus a player prefab, snap-turn script and teleportation prefabs to build a small dungeon game with grabbing and collectibles; adds voice via dictation/keyword recognizers and calls to Azure Cognitive Services (LUIS) for natural language, and hand tracking via the Mixed Reality Toolkit on Oculus Quest. Emphasizes performance fixes (baked lights, mark static, avoid GetComponent in Update) and the 90 fps target.

AI-written summary · about

  1. 0:00Start
  2. 2:33Introducing Mixed Reality
  3. 3:53Taxonomy of Mixed Reality Visual Displays
  4. 9:09How Can We Design for Augmented Virtual Reality
  5. 10:06Three Types of Illusion
  6. 10:34Plausibility
  7. 11:08Representation of Your Body
  8. 13:01Game Engines
  9. 14:08Web Technologies
  10. 15:21Interactions
  11. 17:36Locomotion
  12. 20:16Enabling Your Project for Virtual Reality
  13. 24:00Add a Representation of the Player
  14. 25:26Snap Turn
  15. 28:15Teleport Point
  16. 28:33Teleport Area
  17. 30:56Windows Mixed Reality Headset
  18. 33:23Using the Keyword Recognizer in Unity
  19. 36:57Dictation Recognizer
  20. 42:33Performance
  21. 44:06Baked Lights
  22. 45:43Hand Tracking
  23. 46:22Mixed Reality Toolkit
  24. 47:05Hand Tracking with Oculus Quest Using the Mixed Reality Toolkit
  25. 47:50Import the Oculus Sdk via the Oculus Sdk
  26. 50:17Hololens
  27. 52:43Remote Rendering
  28. 54:50Key Takeaways
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