~/talk

Getting Started with VR in Unreal Engine 4

Talkat GCAP 2016 · 2016-11-01..11-02· [game-development, webxr]
links:none on file
slides:none on file

Shows how to start a VR project in Unreal Engine 4 using the built-in HMD+motion controllers template, wiring input in Project Settings so grips pick up objects and triggers call an activate action. Demonstrates Blueprint patterns: spawn left/right motion controllers, a pickup interface for grab/drop/activate, and a sword actor that uses procedural mesh copying and procedural mesh slicing to cut a table (must enable CPU access). Prototype works after small fixes (collision, vectors, debounce).

AI-written summary · about

  1. 0:00Start
  2. 11:38open up the motion controller
  3. 17:37add additional bindings
  4. 19:23add functionality to the objects
  5. 22:04add some functionality to these cubes
  6. 27:37create a new blueprint
  7. 34:17add box collision
  8. 36:19add a static mesh
  9. 42:49cut a 3d model in half at any point
  10. 56:43add a navmesh
  11. 57:31add some volumes to your map
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