Getting Started with VR in Unreal Engine 4
summary
Shows how to start a VR project in Unreal Engine 4 using the built-in HMD+motion controllers template, wiring input in Project Settings so grips pick up objects and triggers call an activate action. Demonstrates Blueprint patterns: spawn left/right motion controllers, a pickup interface for grab/drop/activate, and a sword actor that uses procedural mesh copying and procedural mesh slicing to cut a table (must enable CPU access). Prototype works after small fixes (collision, vectors, debounce).
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chapters (11)
- 0:00Start
- 11:38open up the motion controller
- 17:37add additional bindings
- 19:23add functionality to the objects
- 22:04add some functionality to these cubes
- 27:37create a new blueprint
- 34:17add box collision
- 36:19add a static mesh
- 42:49cut a 3d model in half at any point
- 56:43add a navmesh
- 57:31add some volumes to your map
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