Getting started with your first MRTK3 project
summary
Step‑by‑step instructions for adding MRTK3 to a Unity 2020/2021 LTS project using the Mixed Reality Feature Tool, enabling the Mixed Reality OpenXR plugin and selecting interaction profiles; shows package modularization and semantic versioning, warns motion‑controller simulation is not yet supported, and demonstrates the input simulator (hand‑synthesis subsystem) plus XR Rig, TextMeshPro, a pressable button prefab wired to string events, and the interaction example scene (download via aka.ms/mrtk3) — everything runs in the Editor.
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chapters (10)
- 0:00Introduction to MRTK3
- 1:48Architecture and design
- 4:10Software requirements
- 9:00Using the feature tool
- 14:18Input simulation
- 17:59Project setup guide
- 21:12Configuring OpenXR
- 25:00Scene hierarchy and setup
- 30:59Adding UI components
- 40:20Sample scenes and conclusion
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