~/talk

Getting started with your first MRTK3 project

Talkat Mixed Reality Dev Days 2022 · 2022-06-08..06-09· [webxr]
name:Max Wang
links:none on file
links:none on file
slides:none on file

Step‑by‑step instructions for adding MRTK3 to a Unity 2020/2021 LTS project using the Mixed Reality Feature Tool, enabling the Mixed Reality OpenXR plugin and selecting interaction profiles; shows package modularization and semantic versioning, warns motion‑controller simulation is not yet supported, and demonstrates the input simulator (hand‑synthesis subsystem) plus XR Rig, TextMeshPro, a pressable button prefab wired to string events, and the interaction example scene (download via aka.ms/mrtk3) — everything runs in the Editor.

AI-written summary · about

  1. 0:00Introduction to MRTK3
  2. 1:48Architecture and design
  3. 4:10Software requirements
  4. 9:00Using the feature tool
  5. 14:18Input simulation
  6. 17:59Project setup guide
  7. 21:12Configuring OpenXR
  8. 25:00Scene hierarchy and setup
  9. 30:59Adding UI components
  10. 40:20Sample scenes and conclusion
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