StereoKit - Mixed Reality using .NET
summary
StereoKit is a lightweight, code-first C# library built on OpenXR that runs on HoloLens 2, Quest, Windows and Linux and ships as .NET packages; it provides OpenXR + C#/.NET access to articulated hand input, eye tracking (input.eyes), physics, a mobile PBR shader, and runtime glTF loading. Small demos show a one-line grab API and an immediate-mode UI; the asset loader supports 300 MB glTF progressive load without blocking, templates and dotnet-watch hot reload work, and WebAssembly/WebXR is next.
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chapters (14)
- 0:00Introduction to StereoKit
- 1:53Core philosophy and platforms
- 5:03Motivation and design goals
- 7:41Tenants of development
- 10:04Mixed reality inputs
- 13:52Immediate mode UI
- 18:21Documentation and testing
- 21:24Experimental features
- 23:24Runtime assets and tutorials
- 27:34UI and theming
- 32:05Rendering and performance
- 35:32Getting started resources
- 38:40Future roadmap
- 42:42Q&A and closing
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