~/talk

Introduction to Deep Learning Models in Unreal

slides:none on file

Uses a PyTorch style‑transfer model exported to ONNX and runs real‑time, frame‑by‑frame inference in Unreal Engine 5 via the Neural Network Inference plugin and ONNX Runtime. Pipeline captures a screenshot, uses the OpenCV helper to resize to 224x224 and normalize, runs GPU inference in C++, converts floats back to RGB, makes a texture and applies it as a post‑process each frame. Demo works with low latency but shows some blurriness; plugin and workflow remain experimental.

AI-written summary · about

  1. 0:00Start
  2. 0:55Introduction to Deep Learning
  3. 2:40Real-Time Style Transfer
  4. 3:57Deep Learning Neural Networks
  5. 4:38Automating Game Logic
  6. 5:16Story Generation
  7. 5:54Speech Recognition
  8. 6:48Code Generation and the Codex Models
  9. 7:26Chess Board
  10. 7:59Ai Dungeon
  11. 11:34Automated Reachability Testing
  12. 13:31Style Transfer Models
  13. 17:32Image Classification
  14. 17:51Fast Neural Style Transfer
  15. 18:24Create New Models
  16. 22:41Pre-Processing
  17. 23:09Opencv Helper
  18. 29:42Add the Plugins
  19. 35:16Post-Processing
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