Welcome to Day 1
summary
A fast tour of Day 1 highlights the actual tech: MRTK3 ships interactive gaze pinch manipulation, new data binding/beaming and a modular architecture split into over a dozen packages so projects only pull needed features; MRTK3 sample apps and Docs walk through VR and HoloLens setups. Demos show StereoKit apps built from Visual Studio via NuGet, ONNX Runtime inference in Unreal (real‑time style transfer), OpenXR updates, MRTK interaction building blocks (buttons, object manipulators) and links to the DevDays hackathon.
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chapters (13)
- 0:00Start
- 0:45Interaction Design
- 6:54Keynote
- 7:16Microsoft Learn
- 7:49Introduction to Mrtk3
- 10:20Unity Xr Interaction Toolkit
- 18:54Updates on Openxr
- 19:31Building Blocks
- 20:19Object Manipulator
- 21:16Interaction Building Blocks
- 23:12Style Transfer Models
- 27:51Building Rich Ui for Mixed Reality and Mrtk3
- 30:27Stereo Kit
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