MRTK3 Interaction building blocks
summary
MRTK3 reworks input around Unity’s XR Interaction Toolkit, removing MRTK v2 monoliths and splitting interaction state from visuals so buttons and manipulators respond to a shared API. It ships an interaction mode manager, modular interactors (poke, ray, gaze‑pinch), an XRI debugger, and variable selection so half‑pinches and analog triggers blend via a max function. Manipulation uses a universal AttachTransform anchor so new custom interactors automatically work with existing interactables; configurable roll‑off, multi‑selection, and package modularity make it easier to extend and debug.
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chapters (5)
- 0:00Start
- 14:07Do-It-Yourself Rig
- 27:33Variable selection
- 33:47Interaction Modes
- 36:15Interaction Mode Detection








