Introducing MRTK3 – Shaping the future of the MR Developer Experience
summary
MRTK3 claims a fresh, modular packages architecture that lets projects pick and update pieces independently, an OpenXR-first stack built on Unity Input System and XR Interaction Toolkit, and a new canvas-based 3D UI with runtime data binding and theming. Code is in public preview for Unity 2020.3 LTS, GA expected fall/winter, MRTK2 supported 6–12 months after GA. The Unity sample Zappy's Playground demonstrates Scene Understanding, spatial anchors, spatial audio, bounds control, cross‑platform HoloLens and Quest builds and runs smoothly at HoloLens capture framerates.
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chapters (24)
- 0:00Introduction and context
- 1:37What is MRTK?
- 3:21MRTK design pillars
- 5:34Reflecting on MRTK v2
- 7:11MRTK v2 features in action
- 8:27Real-world MRTK applications
- 10:34Why create MRTK3?
- 12:25MRTK3 highlights
- 14:23MRTK3 design and interaction
- 16:57MRTK3 roadmap and future
- 18:18Introduction to Zappy's Playground
- 19:20Zappy's Playground features
- 22:22Environmental setup demo
- 24:18Experience interaction demo
- 26:30Fixing the experience demo
- 28:21Cross-platform capability
- 29:56Q&A: Unity engineering perspective
- 30:41Q&A: Unity version and perf
- 32:08Q&A: Spatial mapping and QR
- 34:07Q&A: Large spaces and v2 to v3
- 35:35Q&A: Collaboration channels
- 37:07Q&A: Multiplayer and UI
- 38:58Q&A: Certification and Unity
- 40:46Q&A: Roadmap and conclusion
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