~/talk

Introducing MRTK3 – Shaping the future of the MR Developer Experience

Talkat Mixed Reality Dev Days 2022 · 2022-06-08..06-09· [webxr, web-platform]
name:Grace Hsu
links:none on file
links:none on file
slides:none on file

MRTK3 claims a fresh, modular packages architecture that lets projects pick and update pieces independently, an OpenXR-first stack built on Unity Input System and XR Interaction Toolkit, and a new canvas-based 3D UI with runtime data binding and theming. Code is in public preview for Unity 2020.3 LTS, GA expected fall/winter, MRTK2 supported 6–12 months after GA. The Unity sample Zappy's Playground demonstrates Scene Understanding, spatial anchors, spatial audio, bounds control, cross‑platform HoloLens and Quest builds and runs smoothly at HoloLens capture framerates.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:37What is MRTK?
  3. 3:21MRTK design pillars
  4. 5:34Reflecting on MRTK v2
  5. 7:11MRTK v2 features in action
  6. 8:27Real-world MRTK applications
  7. 10:34Why create MRTK3?
  8. 12:25MRTK3 highlights
  9. 14:23MRTK3 design and interaction
  10. 16:57MRTK3 roadmap and future
  11. 18:18Introduction to Zappy's Playground
  12. 19:20Zappy's Playground features
  13. 22:22Environmental setup demo
  14. 24:18Experience interaction demo
  15. 26:30Fixing the experience demo
  16. 28:21Cross-platform capability
  17. 29:56Q&A: Unity engineering perspective
  18. 30:41Q&A: Unity version and perf
  19. 32:08Q&A: Spatial mapping and QR
  20. 34:07Q&A: Large spaces and v2 to v3
  21. 35:35Q&A: Collaboration channels
  22. 37:07Q&A: Multiplayer and UI
  23. 38:58Q&A: Certification and Unity
  24. 40:46Q&A: Roadmap and conclusion
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