~/conference

Mixed Reality Dev Days 2022

Access all recorded content from Mixed Reality Dev Days 2022 including the introduction of Mixed Reality Toolkit 3 (MRTK3) Public Preview. Give your mixed reality (MR) and virtual reality (VR) apps more polish with less effort with MRTK3 and other open-source technologies like StereoKit (using C#) or Babylon.js (using JavaScript). Join the Mixed Reality Developer Program to learn about the latest developments and events.

mixed reality developers, Unity developers, xr interaction engineers, StereoKit developers, WebXR developers, Unreal developers, community and developer relations

MRTK3 modular packages; Unity XR Interaction Toolkit; Mixed Reality OpenXR plugin; StereoKit .NET apps; Babylon.js web XR; Azure Remote Rendering workflows; ONNX Runtime inference in Unreal; moving platform stabilization; HoloLens thermal API; 3D canvas UI with data binding; spatial anchors and scene understanding; editor play-mode input simulation

titleauthorlength
Welcome to Day 1April Speight, Cassie Breviu32m
A fast tour of Day 1 highlights the actual tech: MRTK3 ships interactive gaze pinch manipulation, new data binding/beaming and a modular architecture split…
Organiser on
KeynoteJesse McCulloch, Andrew London31m
HoloLens gets major OS updates every six months, monthly Patch Tuesday fixes and Insider builds about every two weeks; notable features include Moving Platform…
Talk on
Keynote ReviewApril Speight, Cassie Breviu16m
Announcements list concrete outcomes: MRTK3 Public Preview is available through the Mixed Reality Feature Tool with documentation and reusable packages; a…
Talk on
Introducing MRTK3 – Shaping the future of the MR Developer ExperienceGrace Hsu, Brent Jackson47m
MRTK3 claims a fresh, modular packages architecture that lets projects pick and update pieces independently, an OpenXR-first stack built on Unity Input System…
Talk on
Discussion on Experiences and Getting Started in Mixed RealityApril Speight, Cassie Breviu, Jesse McCulloch01h 03m
Covers the practical: MRTK evolved into MRTK3 Public Preview with modular Unity packages, a Unity play-mode simulator and samples so projects start faster; a…
Talk on
Getting started with your first MRTK3 projectMax Wang, Dave Kline46m
Step‑by‑step instructions for adding MRTK3 to a Unity 2020/2021 LTS project using the Mixed Reality Feature Tool, enabling the Mixed Reality OpenXR plugin and…
Talk on
Hosts Share their Experiences with Mixed Reality DevelopmentApril Speight, Cassie Breviu13m
Walkthrough of starting an MRTK 3 project: install the Mixed Reality Feature Tool, pick only the MRTK 3 packages you need, and use the editor to test grab and…
Talk on
MRTK3 Interaction building blocksFinn Sinclair, Roger Liu50m
MRTK3 reworks input around Unity’s XR Interaction Toolkit, removing MRTK v2 monoliths and splitting interaction state from visuals so buttons and manipulators…
Talk on
Discussion on How to Get Started with MRTK3Grace Hsu, Jesse McCulloch, April Speight37m
Overview of MRTK3 features and next steps: the release is a MRTK3 public preview with a new modular package architecture (smaller Unity packages to speed build…
Talk on
Building Rich UI for MR in MRTK3Finn Sinclair, Yoon Park41m
MRTK3 replaces prefab hell with a hybrid Canvas that combines Unity’s RectTransform layout (resizable grids, anchors, 24/32 mm design units) with full 3D…
Talk on
Welcome to Day 2April Speight, Cassie Breviu24m
Recap of Day 1 and roadmap for Day 2 cover concrete tools and demos: a working ONNX Runtime Unreal plugin for efficient neural inference in games, a new…
Organiser on
Building Developer Community PanelSean Ong01h 01m
Panelists trade concrete tactics: use MRTK, Azure Kinect, Tilt Five SDK and Niantic’s Lightship ARDK to lower onboarding friction; run hackathons, a fast-track…
Panel on
Discussion on StereoKitApril Speight, Cassie Breviu, Nick Klingensmith09m
StereoKit is an OpenXR C# library packaged as .NET Standard 2.0 that focuses on rapid mixed reality app development rather than game-grade rendering. The 0.3.6…
Talk on
Working with Dynamic Data and Theming in MRTK3Michael Hoffman, Yoon Park50m
MRTK3 ships a Data Binding and Theming package that hooks Unity UI to C# objects, JSON, dictionaries and REST endpoints with data bound RESTful joke service…
Talk on
Building Community and Creating Technical Content to Enable OthersApril Speight, Cassie Breviu, Ivana Tilca01h 09m
Starts with a first project built in Flash Macromedia interactive CD form, then a university team ships a Gadget Loka energy-saver for Windows Vista gadgets…
Talk on
#Open - Deploy Everywhere with OpenXR and MRTK3Roger Liu, Kurtis Eveleigh48m
Claim: MRTK3 plus Unity’s OpenXR path lets one code once and deploy to HoloLens 2, Quest, Leap and others using the mixed reality OpenXR plugin and Unity’s…
Talk on
Discussion on Graphic Tools for Unity in MRTK3April Speight, Cassie Breviu, Cameron Micka13m
Graphics Tools for Unity in MRTK3 Public Preview is a standalone, open‑source package with its own GitHub, docs, API reference and importable sample scenes. It…
Talk on
Ask Us Anything – MRTK3 panel discussionCurtis Ely51m
Panelists announce MRTK3 Public Preview and describe concrete plumbing: Unity + OpenXR + the Unity Input System as the path so future device features like eye…
Panel on
StereoKit - Mixed Reality using .NETNick Klingensmith50m
StereoKit is a lightweight, code-first C# library built on OpenXR that runs on HoloLens 2, Quest, Windows and Linux and ships as .NET packages; it provides…
Talk on
StereoKit - Building a Mixed Reality AppNick Klingensmith50m
Shows how to assemble a full mixed‑reality app with StereoKit using the Visual Studio templates (two options: .NET Core and UWP) and a four‑project universal…
Talk on
StereoKit - Architecture and InternalsNick Klingensmith54m
A compact C-core engine with C# bindings that exposes asset management (hashed IDs, ref counts), platform backends for Win32, UWP, Android, Linux and Web, and…
Talk on
MR and the Web with Babylon.js 5.0Raanan Weber, Gary Hsu37m
Babylon.js 5.0 claims concrete WebXR additions: WebXR light estimation, image tracking, and layers, plus backwards-compatible 5.x releases and a roadmap to 6…
Talk on
Unity XR Interaction ToolkitDORRENE BROWN, Dave Ruddell41m
Shows Unity’s XR Interaction Toolkit 2.x as a concrete package with a sample project and editor wiring: action-based controllers (OpenXR requires the new input…
Talk on
Updates on OpenXR for Mixed RealityYIN LI (OLIVER), ALEX TURNER52m
Latest progress shows OpenXR is now integrated into Unity via Unity’s OpenXR plugin plus a Microsoft Mixed Reality OpenXR plugin that adds HoloLens 2 features…
Talk on
Unreal Engine 5: The OpenXR ConvergenceJeff Fisher41m
Unreal Engine is switching Windows Mixed Reality and HoloLens support to OpenXR now, using the core OpenXR plugin plus platform extension plugins like…
Talk on
Introduction to Deep Learning Models in UnrealCassie Breviu41m
Uses a PyTorch style‑transfer model exported to ONNX and runs real‑time, frame‑by‑frame inference in Unreal Engine 5 via the Neural Network Inference plugin…
Talk on
Azure Remote RenderingAndrew London45m
Service reached GA in April 2021 and now streams high‑fidelity 3D to HoloLens 2 and Windows using an SDK, the ART desktop uploader and ARR Inspector. Standard…
Talk on
HoloLens in Vehicles: Moving Platform ModeJoshua Elsdon51m
Moving Platform Mode lets HoloLens 2 track correctly inside moving vehicles by fusing the headset IMU with four tracking cameras and adding vehicle motion…
Talk on
HoloLens 2 Power Thermal Notification SDK and its Integration into Remote AssistChuck Horkin41m
PowerThermalNotification is an SDK that lets apps subscribe or poll for mitigation level 0–3 and a finer thermal score 100–0, suppress specific platform…
Talk on
Discussion on Azure Remote Rendering + Event CloseApril Speight, Cassie Breviu, Andrew London28m
Cloud service renders high‑poly models and raw LiDAR scans on HoloLens or Windows by uploading FBX/GLB/gltf or point‑cloud files to Blob Storage, converting…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.