April Speight
where else to find them
no profile links on file
what they talk about
all 10 in the filters
where they keep going back
no series more than once — all 4 in the filters
on a stage with
all 9 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Welcome to Day 1 | Mixed Reality Dev Days 2022 | 2022-06-08 |
A fast tour of Day 1 highlights the actual tech: MRTK3 ships interactive gaze pinch manipulation, new data binding/beaming and a modular architecture split… | ||
| Keynote Review | Mixed Reality Dev Days 2022 | 2022-06-08 |
Announcements list concrete outcomes: MRTK3 Public Preview is available through the Mixed Reality Feature Tool with documentation and reusable packages; a… | ||
| Discussion on Experiences and Getting Started in Mixed Reality | Mixed Reality Dev Days 2022 | 2022-06-08 |
Covers the practical: MRTK evolved into MRTK3 Public Preview with modular Unity packages, a Unity play-mode simulator and samples so projects start faster; a… | ||
| Hosts Share their Experiences with Mixed Reality Development | Mixed Reality Dev Days 2022 | 2022-06-08 |
Walkthrough of starting an MRTK 3 project: install the Mixed Reality Feature Tool, pick only the MRTK 3 packages you need, and use the editor to test grab and… | ||
| Discussion on How to Get Started with MRTK3 | Mixed Reality Dev Days 2022 | 2022-06-08 |
Overview of MRTK3 features and next steps: the release is a MRTK3 public preview with a new modular package architecture (smaller Unity packages to speed build… | ||
| Welcome to Day 2 | Mixed Reality Dev Days 2022 | 2022-06-08 |
Recap of Day 1 and roadmap for Day 2 cover concrete tools and demos: a working ONNX Runtime Unreal plugin for efficient neural inference in games, a new… | ||
| Discussion on StereoKit | Mixed Reality Dev Days 2022 | 2022-06-08 |
StereoKit is an OpenXR C# library packaged as .NET Standard 2.0 that focuses on rapid mixed reality app development rather than game-grade rendering. The 0.3.6… | ||
| Building Community and Creating Technical Content to Enable Others | Mixed Reality Dev Days 2022 | 2022-06-08 |
Starts with a first project built in Flash Macromedia interactive CD form, then a university team ships a Gadget Loka energy-saver for Windows Vista gadgets… | ||
| Discussion on Graphic Tools for Unity in MRTK3 | Mixed Reality Dev Days 2022 | 2022-06-08 |
Graphics Tools for Unity in MRTK3 Public Preview is a standalone, open‑source package with its own GitHub, docs, API reference and importable sample scenes. It… | ||
| Discussion on Azure Remote Rendering + Event Close | Mixed Reality Dev Days 2022 | 2022-06-08 |
Cloud service renders high‑poly models and raw LiDAR scans on HoloLens or Windows by uploading FBX/GLB/gltf or point‑cloud files to Blob Storage, converting… | ||
| Everything You Need to Know About Writing Technical Python Books | PyCascades 2021 | 2021-02-19 |
Panel discussion distills actionable book-writing tactics: make code listings executable and kept in version control, run automated checks so every example… | ||
| My Assistant Misty | CascadiaJS 2020 | 2020-09-01 |
Shows a Misty robot programmed with JavaScript to do four working skills: face recognition that uses a trained face id and plays a built-in joy sound on… | ||
| Raising Awareness: Using Your Platform for Social Good | DevRelCon Earth 2020 | 2020-06-30 |
Argues that DevRel people must use their platforms to raise awareness and take concrete action rather than just post technical content, claiming silence equals… | ||
| nothing matches | ||