Welcome to Day 2
summary
Recap of Day 1 and roadmap for Day 2 cover concrete tools and demos: a working ONNX Runtime Unreal plugin for efficient neural inference in games, a new release and three StereoKit sessions with templates that deploy to HoloLens and VR, and the MRTK3 public preview with packageized features accessible via the Mixed Reality Feature Tool. Sessions promise a Dynamic Data theming demo, Azure Remote Rendering workflows for photogrammetry at scale, HoloLens moving‑platform stabilization, and BabylonJS 5.0 web deployments.
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chapters (11)
- 0:00Start
- 2:17How To Use Unreal Engine to with Deep Learning Models
- 3:46Stereo Kit Documentation
- 4:41Interaction Building Blocks
- 7:36Joe Gabriel
- 8:01Working with Dynamic Data and Theming in Mrtk3
- 9:50Remote Rendering
- 10:51Hololens and Vehicles Moving Platform Mode
- 14:22Babylon Js 5 0
- 18:08Style Transfer Model
- 18:34Photo Realism
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