Updates on OpenXR for Mixed Reality
summary
Latest progress shows OpenXR is now integrated into Unity via Unity’s OpenXR plugin plus a Microsoft Mixed Reality OpenXR plugin that adds HoloLens 2 features (anchors, articulated hand tracking, scene understanding, QR support) and a single release stream on GitHub. Practical details: Unity 2021 LTS is recommended for new projects (use 2020 LTS if URP has the current regression), ARM32 and listen-mode app remoting are supported, suspend‑resume and large‑anchor performance fixes are released, and tooling like OpenXR Toolkit and OpenComposite improve runtime interoperability and remoting.
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chapters (13)
- 0:00Start
- 1:11What Openxr Is
- 4:33History
- 6:06App Promoting Runtime
- 6:54Openxr Developer Tools
- 16:42Breakdown of the Open Xr Plugins in the Unity
- 18:02Mixed Reality Open Xr Plugin
- 26:05Release Notes
- 28:41Performance
- 29:53How Do I Choose a Unity Version That Will Work for the Scenarios
- 31:15Urp Performance Regression
- 42:09Report Issues
- 51:05Holographic Remoting








