~/talk

Unity XR Interaction Toolkit

Talkat Mixed Reality Dev Days 2022 · 2022-06-08..06-09· [frontend-architecture]
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Shows Unity’s XR Interaction Toolkit 2.x as a concrete package with a sample project and editor wiring: action-based controllers (OpenXR requires the new input system), device-based legacy fallback (no OpenXR), and interactor patterns — direct, ray, and socket — plus locomotion, haptics, a comfort vignette, and recent intention filtering scoring. Demonstrates no-code event hookups, AR Foundation integration, and that MRTK3 is built on XRI. Notes gaps: UI Toolkit not yet supported (uGUI only) and native hand-tracking is forthcoming.

AI-written summary · about

  1. 0:00Start
  2. 1:17What Is the Xr Interaction Toolkit
  3. 3:51What Is Included with Xri
  4. 4:01Where Xri Sits on the Stack
  5. 5:16Xr Controllers
  6. 5:49Interactors and Interactables
  7. 6:13Interactors
  8. 6:43Socket Interactor
  9. 7:11Interaction Manager
  10. 7:26Interaction Layer Mask
  11. 8:51Haptic Feedback
  12. 9:30Visual Feedback
  13. 9:47Reticle
  14. 10:45Intention Filtering
  15. 11:15Intention Filters
  16. 11:54Comfort Mode Sample
  17. 12:17Robust Extensibility
  18. 13:50Ar Annotations
  19. 14:06Ar Companion
  20. 16:56Unity Character Controller
  21. 17:26Vignette Effect
  22. 18:04Controllers
  23. 19:50The Interaction Manager
  24. 21:50Attached Transform
  25. 22:09Interactable Events
  26. 22:42Socket Interactors in Interactables
  27. 22:54Keychain
  28. 24:44Xr Lever
  29. 25:04Physics
  30. 26:18Key Highlights
  31. 27:25Ui Interaction Improvements
  32. 28:45Get Started with Xr Interaction Toolkit
  33. 33:05How Rtk Works with Xri
  34. 33:37Custom Poke Interactor
  35. 37:11Use Case
  36. 39:10Hand Tracking
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