Unity XR Interaction Toolkit
summary
Shows Unity’s XR Interaction Toolkit 2.x as a concrete package with a sample project and editor wiring: action-based controllers (OpenXR requires the new input system), device-based legacy fallback (no OpenXR), and interactor patterns — direct, ray, and socket — plus locomotion, haptics, a comfort vignette, and recent intention filtering scoring. Demonstrates no-code event hookups, AR Foundation integration, and that MRTK3 is built on XRI. Notes gaps: UI Toolkit not yet supported (uGUI only) and native hand-tracking is forthcoming.
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chapters (36)
- 0:00Start
- 1:17What Is the Xr Interaction Toolkit
- 3:51What Is Included with Xri
- 4:01Where Xri Sits on the Stack
- 5:16Xr Controllers
- 5:49Interactors and Interactables
- 6:13Interactors
- 6:43Socket Interactor
- 7:11Interaction Manager
- 7:26Interaction Layer Mask
- 8:51Haptic Feedback
- 9:30Visual Feedback
- 9:47Reticle
- 10:45Intention Filtering
- 11:15Intention Filters
- 11:54Comfort Mode Sample
- 12:17Robust Extensibility
- 13:50Ar Annotations
- 14:06Ar Companion
- 16:56Unity Character Controller
- 17:26Vignette Effect
- 18:04Controllers
- 19:50The Interaction Manager
- 21:50Attached Transform
- 22:09Interactable Events
- 22:42Socket Interactors in Interactables
- 22:54Keychain
- 24:44Xr Lever
- 25:04Physics
- 26:18Key Highlights
- 27:25Ui Interaction Improvements
- 28:45Get Started with Xr Interaction Toolkit
- 33:05How Rtk Works with Xri
- 33:37Custom Poke Interactor
- 37:11Use Case
- 39:10Hand Tracking








