Unity + HTML5 = Isomorphic Game Engine?
summary
Claim: HTML5 UIs and Unity render layer run together so one codebase serves browser, desktop and native exports. Uses Chromium Embedded Framework (via an Embedded Browser asset), WebGL loader and simple JSON messaging to call Unity GameObject.SendMessage; demo spawns cubes from an Angular UI and Unity sends back positions so it works. Surprises: Unity asset store has ~58,000 items and Unity powers ~75% of VR/AR apps. Warnings: WebGL forces older C#/.NET and CEF won’t embed on some mobile/standalone headsets.
AI-written summary · about
chapters (7)
- 0:00Start
- 5:20Asset Store
- 6:58Shader Support - Shader Graph
- 7:17Shader Support - Geometry Shader
- 7:29Shader Support - Compute Shaders
- 24:49Different Environments
- 26:42Language Compatibility Level
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