~/talk

Unity + HTML5 = Isomorphic Game Engine?

Talkat Full Stack Fest 2018 · on Thursday, 2018-09-06· [web-platform, frontend-architecture]
slides:none on file

Claim: HTML5 UIs and Unity render layer run together so one codebase serves browser, desktop and native exports. Uses Chromium Embedded Framework (via an Embedded Browser asset), WebGL loader and simple JSON messaging to call Unity GameObject.SendMessage; demo spawns cubes from an Angular UI and Unity sends back positions so it works. Surprises: Unity asset store has ~58,000 items and Unity powers ~75% of VR/AR apps. Warnings: WebGL forces older C#/.NET and CEF won’t embed on some mobile/standalone headsets.

AI-written summary · about

  1. 0:00Start
  2. 5:20Asset Store
  3. 6:58Shader Support - Shader Graph
  4. 7:17Shader Support - Geometry Shader
  5. 7:29Shader Support - Compute Shaders
  6. 24:49Different Environments
  7. 26:42Language Compatibility Level
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.