WebXR, if X = how?
summary
Claims that WebXR makes XR prototyping immediate and accessible get backed by concrete work: live demos built with A-Frame components and layout script, 15-item image gallery, a moving sculpture tour using a camera-flight component, and a solar-system of gltf models and animated spheres. Interaction uses gamepad and haptics, physics components, and Arduino data streamed over serial + socket.io to change scene state. Demos run in Samsung Internet and Oculus browsers with some audio and cross-browser quirks.
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chapters (13)
- 0:00Start
- 4:20New browsers
- 5:23New axis
- 7:25WebXR specification
- 10:26Progressive Enhancement
- 12:40Frameworks
- 19:21LOVE Sculpture
- 25:42Solar System
- 27:45Thinking in 360
- 31:11Physics System
- 33:20Data Arduino
- 34:43Gamepad API
- 40:31What's coming?
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