WebXR: Introducing Mixed Reality and the Immersive Web
summary
WebXR becomes the unified API for VR/AR on the web with an initial focus on phone‑based AR and an origin trial available in Chrome flags; developers prototype now using WebXR Polyfill, three.ar.js or a‑frame XR plus ARCore/ARKit browsers. Example pipeline: Blocks → OBJ → Blender → FBX → Mixamo → FBX → Blender → glTF, loaded into A‑Frame or three.js with an animation mixer and a hit test to place a dancing panda that mostly works though the automatic rigging needs manual fixes.
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chapters (13)
- 0:00Introduction to Web XR
- 2:07Defining Virtual Reality
- 4:53Mobile AR Capabilities
- 7:16The Future of Web VR/AR
- 9:07Advantages of Web Immersive
- 10:50Evolution of Web AR
- 13:30Web VR Tools and Libraries
- 16:07Transitioning to Web XR
- 18:40Working with the XR API
- 20:34Building AR Web Demos
- 23:22Modeling for Web AR
- 27:31Implementing the AR Scene
- 30:57The Future of Computing
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