WebXR? Native virtual and augmented reality in browsers
summary
Demonstrates native WebXR VR/AR in browsers and on a Meta Quest 2 using WebXR with A-Frame and three.js; shows that a basic app is ~200 lines raw but ~20 lines with A-Frame. Includes demos: rotating sphere, a Blender 3D model animation, AR hit-test anchoring, and a Moon Rider web game; also uses TensorFlow.js hand-tracking for HTML control, processes a 10 GB file in‑browser, and mentions LiDAR/HTTPS requirements and missing sensors on older iPhones.
AI-written summary · about
chapters (7)
- 0:00Opening
- 3:16VR and AR today
- 8:36WebXR immersive future
- 15:21AFrame 3D experiences
- 21:43Free 3D models and animations
- 26:43Markerless AR
- 30:15Summary and call to action
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