WebXR : augmented reality lands into our web browsers
summary
Shows how to ship real AR on the web today by combining AR.js + A-Frame markers or by using ARKit/ARCore native pose & plane detection behind the WebXR bridge, with Chrome Canary/flags or Chrome 79 low‑level support. Demonstrates plane detection, anchors, a reticle and tap-to-place workflows for putting a 3D model in a room, and explains the WebXR session, reference spaces and input sources; the live demo works but often requires enabling browser flags.
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chapters (17)
- 0:00Start
- 1:39Virtual reality
- 2:08Augmented reality
- 2:36Mixed reality
- 6:05Current ecosystem
- 6:32Advantages of the web
- 6:54AR enhance web pages
- 10:11Tooling / Editor
- 15:01What is WebXR Device API?
- 15:48Goals
- 16:41Specifications / draft
- 19:33Check XR support
- 19:55Request XR Session
- 22:42Start rendering
- 23:43Getting poses & prepare anchors
- 24:49Add anchors
- 26:28Close session
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