~/talk

WebXR : augmented reality lands into our web browsers

Talkat Devoxx Belgium 2019 · 2019-11-04..11-08· [webxr, web-platform]
slides:none on file

Shows how to ship real AR on the web today by combining AR.js + A-Frame markers or by using ARKit/ARCore native pose & plane detection behind the WebXR bridge, with Chrome Canary/flags or Chrome 79 low‑level support. Demonstrates plane detection, anchors, a reticle and tap-to-place workflows for putting a 3D model in a room, and explains the WebXR session, reference spaces and input sources; the live demo works but often requires enabling browser flags.

AI-written summary · about

  1. 0:00Start
  2. 1:39Virtual reality
  3. 2:08Augmented reality
  4. 2:36Mixed reality
  5. 6:05Current ecosystem
  6. 6:32Advantages of the web
  7. 6:54AR enhance web pages
  8. 10:11Tooling / Editor
  9. 15:01What is WebXR Device API?
  10. 15:48Goals
  11. 16:41Specifications / draft
  12. 19:33Check XR support
  13. 19:55Request XR Session
  14. 22:42Start rendering
  15. 23:43Getting poses & prepare anchors
  16. 24:49Add anchors
  17. 26:28Close session
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