Perception and interaction design
summary
Condenses roughly 30,000 hours of development into the the vr book and catalogs about 100 interaction techniques into higher-level patterns: selection, manipulation, viewpoint, compound and indirect control. Demonstrates hand-tracked grabbing, a brain-puzzle title built with the National Institute of Health, and hybrid input (head + controller). Introduces the jig's technique to add virtual constraints for precision modeling, shows bringing 2D desktop tools into VR, and describes a 3D multi-touch pattern for simultaneous scale/rotate gestures.
AI-written summary · about
related talks
43mDesigning for Hands, Gestures, and VR
16mEvaluation of Interaction Techniques for a Virtual Reality Reading Room in Diagnostic Radiology
30mLeveraging Decades of Research in 3D UI Makes or Breaks XR
15mGetting Real with Virtual Reality
43mThe Evolution of User Interfaces
34mFuture VR Input & UX Solutions
56mDesigning Hands-First Games: A VR Developer's Guide to Getting It Right
48mTalking VR Turkey
