~/talk

Perception and interaction design

Talkat AWE 2015 · 2015-06-08..06-10· [webxr, ux-and-product-design]
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slides:none on file

Condenses roughly 30,000 hours of development into the the vr book and catalogs about 100 interaction techniques into higher-level patterns: selection, manipulation, viewpoint, compound and indirect control. Demonstrates hand-tracked grabbing, a brain-puzzle title built with the National Institute of Health, and hybrid input (head + controller). Introduces the jig's technique to add virtual constraints for precision modeling, shows bringing 2D desktop tools into VR, and describes a 3D multi-touch pattern for simultaneous scale/rotate gestures.

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