~/talk

Making Augmented Reality in UE5

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [webxr, web-platform]
links:none on file
slides:none on file

UE5 provides templates for handheld, HMD, and level-authored AR and demonstrates concrete workflows: use an AR pin (wraps a platform anchor) to fix a scene component in real space, compute the tracking-to-world transform by moving the pawn (inverse math shown) to align unreal content with real geometry, and persist/share anchors with Azure Spatial Anchors (cloud-backed IDs and metadata). A stage demo reproduces the same anchored scene for three users via a dedicated server; Pixel 6 + ARCore proves cross-platform rendering and interaction differences.

AI-written summary · about

  1. 0:00Introduction to AR in UE5
  2. 1:38Handheld AR templates
  3. 3:07HMD and mixed reality
  4. 5:13Real world vs virtual space
  5. 8:47Aligning virtual and real worlds
  6. 13:49Using AR pins
  7. 16:56Mathematics of world alignment
  8. 20:00Anchor persistence and sharing
  9. 26:09System architecture and networking
  10. 31:58Relevant plugins and platforms
  11. 34:13Future of AR development
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